Cities: Skylines

Cities: Skylines

827 ratings
Vineyard
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Assets: Road
File Size
Posted
Updated
14.236 MB
25 Jun, 2020 @ 7:59am
25 Jun, 2020 @ 8:35am
2 Change Notes ( view )

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Vineyard

Description
2 styles of vineyard props and networks.


Network types:

Floating - has a grass platform, can be raised. For custom builds using other wall networks or props.
Walled - same as floating but with built in walls on both sides, could be layered and submerged into hills for a terraced look.
Wall - just the wall from the walled network.
Props - just the props at terrain height.
Blank TC - terrain conforming, but without props, can be combined with the props network or terrain conforming props.

For networks with specific end segments you need at least 3 segments, and you can make the end segments very short.

There seems to be a lane prop limit of 72 per segment so if you make very long segments using move it, the props will start disappearing.


Prop types:

Beam - used for networks where the wires end.
1x - single plant.
3x - one row of three plants.
6x - two rows of three plants each, used for the networks.
11x - one row of eleven plants.
11x TC - same but terrain conforming.
66x - six rows of eleven plants each.
66x TC - same but terrain conforming.

Non terrain conforming props use the flag shader for subtle wind movement.


Main(props):
18 - 4090 tris
256x256 + 256x256

LOD(props):
4 - 24 tris
autogenerated


Main(networks):
64 - 768 tris
512x512 + 512x512

LOD(networks):
8 - 224 tris
64x64


This project took 20 hours.

Commission for sloth_irl, Titan, Danoir.


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CSLM[cslmodding.info]

67 Comments
aoikoyu 30 Jun, 2023 @ 1:16pm 
This model is amazing! Would it be possible to convert it to use it in a different game (Transport Fever 2)? We make mods from Spain and it would fit very well! You would get all the credits obviously. Feel free to send me a DM!
onlineleon 30 Mar, 2023 @ 12:00am 
Many thanks! A lot of options to play with these raisable props and 3 colors to vary the fields...
They seem to dIsappear when zooming out but look great from ground level...great details like the beams...the wall looks very nice...THANKS AGAIN
Tomo 6 Aug, 2022 @ 5:41am 
@Oranos

?

Why would it not work with Industry? These are decorative so if you're expecting crop yields, use ploppable RICO and block services.
Oranos 1 Apr, 2022 @ 6:11pm 
It would rock if this worked with industry ;)
Secret Stealth SWAT Squad⭕⃤ 29 Mar, 2022 @ 11:02am 
This doesn't seem to be working as it should be
Cl!CK Cl!CK 1 Mar, 2022 @ 2:21am 
I can set the walled ones but it seems the plants disappear or even do not plopp out... any solutions?
StayHungryStayFoolish 22 Jan, 2022 @ 12:38pm 
Segment diffuse is DXT5: 2141508673.R69 Vineyard 2 Floating_Data [Core]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=12 h=6 d3dfmt=71 [80070057]
...
Salty 13 Nov, 2021 @ 11:00pm 
Very Difficult to get to work. Segments are empty
davidvanholten 16 Apr, 2021 @ 12:24am 
It does not work for me. The network is invisible. The props work, though.
MatteCosta 2 Mar, 2021 @ 5:52am 
@vvilku I don't know does this for you now?