Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

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[S/C] Jacob's Rest
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81.113 MB
23 Jun, 2020 @ 6:34am
27 Jun, 2020 @ 2:02am
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[S/C] Jacob's Rest

Description
My campaign Jacob's Rest from SS:TSE (V1.07) is now OUT for Serious Sam Classics: Revolution!

I hope you will enjoy it!

Overview
Author : Rakanishu
Version: 1
Release date: 30 May 2020 (TSE) - 23 June 2020 (Rev)
Total levels: 5
Total kills*: 2,542
Total secrets: 33
Total estimated time: 2,7 h
Development Time: 285 hours
Description: This campaign features five levels, some new enemies and a brand-new snow-base style and is inspired of Alien Swarm's first campaign called "Jacob's Rest". The campaign includes 7 new enemy types and 2 new bosses.
*in singleplayer, normal difficulty

Features
- 5 levels having more than 2,000 kills and 30 secrets
- 7 new enemy types and 2 new bosses
- Around 2 hours and half playtime
- Brand new lore
- Totally new assets in snow-base sci-fi theme!

Important Cooperative Gamemode Note
The cooperative mode of the campaign was designed to be played with the option "EXTRA ENEMIES" ENABLED. The first three levels work well with this option disabled BUT you should be aware by the fact that there could be missing enemies during your game experience. Though, this doesn't prevent the levels from being completed.

Therefore, the fourth and last level were NOT designed to be played with "Extra Enemies" option disabled and you will encounter problems proceeding if you keep it disabled. Make sure the option is ENABLED in order to play the level without any problems.

Other known bugs
Flying larvas (and final boss) have sometimes their collision box messed up when you attack them with cannon just after they spawn. Sadly I didn't find a way to fix that and I made my best to make them the most optimized as possible. You can fix this bug by shooting the larva with minigun or any other weapons (that will fix the collision box). Then, you will be able to hit them with cannon. Their position can be affected to with grenade launcher or cannon

Classic TSE Version
For optimal experience (more new enemies, better gameplay stabily), I recommand to play this map on Serious Sam: The Second Encounter V1.07.

You can download the map here (mirror link 1)[42amsterdam.net] or here (mirror link 2): http://www.mediafire . com/file/dfu1e2z19de03oi/JacobsRest_V1.1.zip/file

__

Follow my content

- https://rakanishu-sed.itch.io/

__

Want more?

- Serious Sam: Next Encounter for The Second Encounter : https://42amsterdam.net/samforum/showthread.php?t=2272

___

Credits
PROJECT LEADER
Rakanishu

LEVEL DESIGN
Rakanishu

NETRICSA DATA
Rakanishu for story writing
PikaCommando for grammar, consistency and bringing ideas

3D ART
Spy’s Cr3ed for Jacob’s Rest exclusive models

2D ART
Rakanishu for custom enemies and few textures edit

TESTING
Biohazard Dood
cosma
DMI-1407
Karolus Rex
KS - KingaAss
Mkbewe
Nimfomantka
PikaCommando
Spy's Cr3ed
ZynChroMaTiK

ADDITIONAL CREDITS
Valve for Alien Swarm campaign Jacob’s Rest - the levels are more or less inspired by this campaign.
(https://steamproxy.net/steamstore/app/630)

Valve for Alien Swarm's sounds and musics.

Heming_Hitrowski for Advanced Monster & Item Classes
(https://mentalcorps.forumgaming.fr/t1505-advanced-monster-item-classes#7280)

Unway_Thief, Aaron Pettett, Zully for Military Decay’s assets (door, models, explosive barrels) and textures
(https://42amsterdam.net/samforum/downloads.php?do=file&id=83)

vanya109 for Cyber Encounter boss mechanics that inspired me for making Flying Larvas and Timor Station’s boss
(https://yadi.sk/d/CSglE58yWjn6iw)

XMR1 for XMR mappack for some assets such as exclusive brush (light holder)(https://42amsterdam.net/samforum/downloads.php?do=file&id=323)

Chris "toastar" Young AKA RatBoy for Rock Loop model from Alpine Mists II
(https://42amsterdam.net/samforum/downloads.php?do=file&id=293)

Philipk for some textures from Cube 2: Sauerbraten

Sauerbraten Team for some textures from Cube 2: Sauerbraten (sorry for not being accurate, I didn't find the authors of some textures)

Unknown author - ice texture
(https://ocmapdb.wdfiles.com/local--files/texture:oskutin-s-snow-materials/ice_003.jpg)

JesterOfDestiny for winter trees resources
(https://mentalcorps.forumgaming.fr/t1500-winter-tree-textures#7274)

Big thanks to the author of CastleOfDoom for the teleportation ring asset
Popular Discussions View All (1)
0
23 Jun, 2020 @ 7:06am
[OFFICIAL] Bug Report
Rakanishu
22 Comments
LOWRATE_RU36 8 Dec, 2023 @ 11:52pm 
I got them:
1) double shotgun secret at the first room (press button in second room)
2) +1 health pill on top of scaffold (corridor, after you officially get a double shotgun)
3) tommy gun ammo at bottom of elevator (in the wall)
4) marsh hopper surprise (jump to the first capsule with marsh hopper and bunch of marsh hoppers will appear in tunnel)
5) ?
Rakanishu  [author] 8 Dec, 2023 @ 11:31am 
If that's not the one. It's probably the tommygun ammo at the elevator section when it's down. Search around the walls
Rakanishu  [author] 8 Dec, 2023 @ 11:29am 
@LOWRATE_RU36
You are probably missing the secret double shotgun at the very beginning. There's a button on the wall when you exit the very first door. It spawns a double shotgun in the lobby room.
LOWRATE_RU36 2 Dec, 2023 @ 2:38am 
Does anybody know how to get all secrets in Level 2? I got 4/5 secrets and trying to find the last one.
Mrdk 10 Nov, 2023 @ 5:03pm 
good understanding of enviroments and lighting.
good enemy placement, i bet you made quake maps before this.

very conservative with pickups. the elevator is a nightmare without the tommygun.

if you would change one thing it would be to add some more health pickups and bullets for the tommygun.
♪ ♫ ДРѲĹ ♫ ♪ 2 Nov, 2023 @ 1:25pm 
I was enjoying it till I got to the elevator. Elevator is way too slow to get where its going, too many enemies spawning, no cover, no ammo, died every few seconds. Takes 20 seconds to load the level from a save to last 3 seconds in battle. Takes the fun right out of the game. 1/10
Rakanishu  [author] 28 Jun, 2023 @ 10:28am 
Thank you!
𝓡𝓪𝓟𝓵𝓸𝓴𝔂 11 Jun, 2023 @ 8:12am 
Man, this campaign is incredible! I wish I would found it more recently than now, but I'm enjoyed af! One of the best custom campaigns in Revolution if not THE best!
Rakanishu  [author] 15 Jan, 2023 @ 6:29am 
@Mato556 I bet you played in Cooperative with extra enemies OFF.

Please read carefully :

"Important Cooperative Gamemode Note
The cooperative mode of the campaign was designed to be played with the option "EXTRA ENEMIES" ENABLED. The first three levels work well with this option disabled BUT you should be aware by the fact that there could be missing enemies during your game experience. Though, this doesn't prevent the levels from being completed.

Therefore, the fourth and last level were NOT designed to be played with "Extra Enemies" option disabled and you will encounter problems proceeding if you keep it disabled. Make sure the option is ENABLED in order to play the level without any problems."

Stick to singleplayer OR cooperative with extra enemies option ENABLED
Mato556[Idle-Empire.com] 7 Jan, 2023 @ 7:23am 
Wish doors would open even if you haven't killed all of the enemies.
I got stuck often.