RimWorld

RimWorld

206 ratings
Corruption Psykers
6
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2
File Size
Posted
Updated
31.024 MB
22 Jun, 2020 @ 11:58am
17 Mar, 2021 @ 1:38pm
30 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Corruption Psykers

Description
Overview
A Warhammer 40k conversion mod. This module includes new psyker powers and traits.


Disclaimer
This mod is still WIP. There may be breaking changes during updates. As such, it is recommended to start a new game once an update drops. This will change as the mod moves towards version 1.0.

ON HOLD
Mod development is on hold due to the birth of a child that needs most of my attention.

Modules

Core Mod


Worship Mod




Showcase
Thanks to Quarantine Games and OttersHoldHands there are fantastic showcase video to get an idea about what this mod offers

Requirements
Requires the Corruption Core Mod

Psychic Disciplines
Psychic abilities are grouped into distinct Disciplines. Depending on your psykers power level and allegiance the following Disciplines are available

Imperial Disciplines

Introduction Video

Biomancy
Biomancers specialize in the use of manipulating biological energy and processes.

Abilities
  • Bio-Lightning: Primary damage-dealing ability
  • Blood-Boil: Debuff that increases heart-rate over time
  • Constrict: Choke a pawn
  • Regenerate: Self-Healing ability
  • Seal Wounds: Healing ability for use on others
  • Life-Leech: Debuff that slows down pawns and decreases their targeting capability
  • Haemorrhage: Deals direct bleeding damage

Preview

Divination
The art of divination focuses on predicting future events by traversing strands of possibilities in the warp.

Abilities
  • Forewarning: Reduce incoming damage by predicting the future
  • Misfortune: Twist fate so your allies strikes find weak spots in enemy armor
  • Prescience: Increase hit chances
  • Insight: Increase your social impact

Pyromancy
Pyromancers create and manipulate fire by drawing energies from the warp.

Abilities
  • Flame Breath: Damage and set enemies aflame like a dragon
  • Fire Shield: Summon a wall of fire
  • Fire Circle: Summon a circle of fire
  • Molten Beam: A superheated beam that explodes on impact
  • Sunburst: Blind nearby enemies
  • Spontaneous Combustion: Set single enemies aflame

Preview

Telekinesis
Telekinesis manipulates the material world with the power of the mind.

Abilities
  • Assail: Projectile-based spell that launches boulders towards a target. May leave behind debris.
  • Crushing Force: Directly damage a target by trying to crush them from afar
  • Gate Of Infinity: Open a portal through the Immaterium to teleport
  • Telekine Dome: Spawn a temporary shield bubble around the psyker
  • Vortex Of Doom: A vortex-based power that crushes anything in its sphere of influence

Preview



Telepathy
Telepaths enter and manipulate the minds of others.

Abilities
  • Dominate: Stun your enemies
  • Hallucination: Force a pawn to aimlessly wander, trapped in a hallucination
  • Fortitude: Raise the spirits of your allies
  • Terrify: Cause enemies to flee from a hallucinatory nightmare
  • Puppet Master: Temporarily control an enemy pawn

Chaos Sorcery

Introduction Video

Sorcery of Chaos Undivided
Sorcerers of Chaos Undivided are diviners and summoners of the Dark Gods.

Abilities
  • Doombolt: Projectile-based damage dealer
  • Gift of Chaos: Damage dealer that mutates its targets
  • Single/Mass Mutation: Temporarily let a daemon control a targets body, leaving it stronger but forever mutated
  • Warptime: Slow down time, reducing incoming damage and increasing hit chances
  • Summon Demons: Temporarily summon demons to fight for you

Sorcery of Tzeentch
Sorcerers of Tzeentch are amongst the most powerful psykers in existence, having access to powerful offensive and defensive spells as well as mastery of mutation.

Abilities
  • Bolt of Change: Projectile-based damage dealer that mutates targets
  • Flickering Fire: Set enemies aflame
  • Twisting Path: Stun enemies by inducing a hallucination
  • Firestorm: Vortex-based damage dealer
  • Teleportation: Open a portal through the Immaterium to teleport

Sorcery of Nurgle
Sorcerers of Nurgle are heralds of pestilence and decay, able to unleash the gifts of Nurgle onto the world.

Abilities
  • Plague Wind: Vortex-based spell that induces plague on pawns within its reach
  • Gift of Contagion Vortex-based spell that causes toxic bites on pawns within its reach
  • Weapon Virus: Slowly rot away the weapon an enemy is holding
  • Stench of Pestilence: AoE spell that stuns any enemies around the sorcerer
  • Stream of Corruption: A minor projectile-based spell that causes light damage and adds diseases.

Preview

Sorcery of Slaanesh
Sorcerers of Slaanesh are seekers of thrills, manipulators and torturers.

Abilities
  • Acquiescence: Force a pawn to move towards you
  • Choir of Slaanesh: Deafen enemies with a cacaphony
  • Lash of Slaanesh: Damage-dealer
  • Lash of Sumbission: Temporarily control an enemy pawn
  • Hysterical Frenzy: Whip your allies into a frenzy, increasing their damage output

Risks
Casting abilities as a psyker draws attention from the Immaterium. If you are not careful, your psyker will start seeing and hearing things that aren't there as demons gnaw at their consciousness. Eventually, a demon may possess your psyker, leading it unevitably towards death and destruction.



_________________________________________________________

Want to see my other mods?

Join our Discord Server[discordapp.com]

Mods include
  • Warhammer 40k Corruption (WIP)
  • Faction Colors

Want to support me?

Head over to Ko-Fi[ko-fi.com]

141 Comments
loweridder 15 Jul, 2023 @ 6:00pm 
1.4?
Dr Сoon 15 Jul, 2022 @ 6:23am 
i have only humans
but i didn't have the Pysker Management button.how fix this?
mercifulsatanist 8 May, 2022 @ 10:55pm 
@gruesome.deadpan There are no khornate psykers in lore because Khorne thinks psykers are fking cheaters and he aint no cheater.
gruesome.deadpan822 14 Apr, 2022 @ 6:45pm 
were da fack it khorn WHERE IS THE BLOOD GOD
Filthy Canuck 20 Jul, 2021 @ 6:31pm 
New update max ;/ We gotta wait for the update
max_m_s 20 Jul, 2021 @ 9:58am 
I also cannot undraft a pawn with abilities. Nor give them any specific orders like like attack... They have to be downed or have a mental break to free them. You can also no longer access the Psyker menu while drafted.
HighKingRoku 15 Jul, 2021 @ 6:40am 
I wouldn't mind at least getting the Orks added to the psyker list. It'll at least give me a reason to bring a Weirdboy with me when I play.
Burden of Brine 7 Jul, 2021 @ 5:55pm 
"This won't work for Alien Races because they don't get the required component by default. I'll probably add the option to enable this comp similar to the Soul via Mod Settings."

Is this still the case, that Alien Races can't be psykers? I'm sure many would greatly appreciate it if any race could use this. Be it for 40k themed mod setups or otherwise, I was super hyped to have a multiplayer compatible powers mod since that won't ever be "A Rimworld of Magic".

And after scouring the comments here and reading that it might not work for Non-Humans that was very unsatisfying to find out. :steamsad: Please correct me if I am wrong, and how to best set up so it works with alien races if possible.
BrokenCowLeg 23 Jun, 2021 @ 2:30pm 
Unless I am missing something, it seems the psyker powers don't work with the 40K races added with Adeptus Xenobiologis. I added the psyker trait in prepare carefully and my ork didn't have the Pysker Management button. I also dev added it to an Eldar that I was going to sell off to see if they could and he didn't get it either.
Sapeca48 15 Jun, 2021 @ 8:12pm 
found a weird bug, i had a colonist that i gave the psyker trait through prepare carefully and for some reason whenever i drafted him i couldn't undraft and i couldn't do any combat actions with him while he was drafted, after i disabled the mod and he lost his psyker trait it started to work fine again, does anyone know why this happened?