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[SZTORM] Vanguard
   
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20 JUN 2020 a las 6:50
21 JUN 2021 a las 15:17
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[SZTORM] Vanguard

En 1 colección creada por JackF/SharkAttack
JackF's Submarine Pack
9 artículos
Descripción
Vanguard Assault Class Submarine is a durable vessel of modular architecture. Command section is detachable and may serve as an emergency escape vessel. Featuring double layered hull, powerful "Triklopos" Coilgun System and a wide array of traits safeguarding against flooding. This is a vessel for a professional crew that is led by a captain who knows what deep diving on Europa is about.
19 comentarios
Surrenderthebooty 1 JUL 2022 a las 19:31 
Having Issues when the Sub spawns in. the head section is consistently missing.
My2Scents 12 OCT 2021 a las 15:41 
There are no vents in the aft access shafts and so my crew suffocates themselves to death. Other than that, good sub, perfect for scavenging artifacts.
Gantradies 23 JUN 2021 a las 4:15 
no, was the main docking port-
the manual dock/undock switch there can lock the game if its accidentally pressed whilst docked to a station
JackF/SharkAttack  [autor] 22 JUN 2021 a las 2:25 
Are you talkking about the docking port between the main submarine and command module?
Gantradies 21 JUN 2021 a las 21:26 
haven't tested the overvoltage protection yet, but i can confirm the control's are now responding/working as intended, as far as i can tell.

we also had a softlock issue with the proximity/manual docking port switch before- one of the others accidentally hit it whilst opening the hatch at an outpost, and it threw the whole crew to a "broken" map screen that was entirely non-interactive.

that aside, its a very capable, well-designed ship!
Gantradies 21 JUN 2021 a las 21:12 
yeah, in the case the first issue was just me being impatient-
we've got a fairly experienced engineer, just don't always have them in the crew (the group spans several timezones)
JackF/SharkAttack  [autor] 21 JUN 2021 a las 3:57 
Exactly. This is where an experienced engineer should come in handy.
Gantradies 21 JUN 2021 a las 3:32 
*nods* would the former issue be lessened by using a lower charging rate (reducing the load on the reactor/the automated control program's response time)?
JackF/SharkAttack  [autor] 21 JUN 2021 a las 2:55 
The rapid overvoltage destruction of junction boxes occurs when the batteries reach 100%, then a sudden drop in reactor load occurs and the excessive power fries everything. It will happen even when you are undocked. This is somewhat by design, however I saw multiple crews struggling with it. Maybe I will implement a safeguard. When it comes to the control input issue I am unsure what may cause it. I will look into it.
Gantradies 21 JUN 2021 a las 1:42 
it was- it might have been whilst we were docked,from memory- the crew and i think that was what happened.

additionally, there seems to be an issue with the combat bridge/control select switch directly in front of it-
i dont know if its a wiring/logic issue, but we're completely loosing control of the main sub when the bridge is detached (we were using the command module for tighter caves)- the selector switches back to "Command Module", and completely ignores input