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the manual dock/undock switch there can lock the game if its accidentally pressed whilst docked to a station
we also had a softlock issue with the proximity/manual docking port switch before- one of the others accidentally hit it whilst opening the hatch at an outpost, and it threw the whole crew to a "broken" map screen that was entirely non-interactive.
that aside, its a very capable, well-designed ship!
we've got a fairly experienced engineer, just don't always have them in the crew (the group spans several timezones)
additionally, there seems to be an issue with the combat bridge/control select switch directly in front of it-
i dont know if its a wiring/logic issue, but we're completely loosing control of the main sub when the bridge is detached (we were using the command module for tighter caves)- the selector switches back to "Command Module", and completely ignores input