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I've spent a lot of time designing in this game and have gained a relatively good understanding of the balance between looks and practicality. Of course I desire to make everything 'look' as great as I am able, but I also try to keep the gameplay perspective in mind so that the design doesn't get in the way of the core game experience for the player. So based on your experience with the ship, it seems like I accomplished that goal in this case.
Thank you again for the comment and encouragement!
What I really like is the overall thought you put into the layout from a players perspective, all paths of travel to the most common locations in the ship are simple and no fuss. A lot of ships tend to be too compartmentalised with twist and turns a thousand doors to go through which probably makes sense for reducing a ship wide oxygen blowout but how often will that happen in single player? :)
Also your labeling of containers and Signal logic setup is first rate, it all makes perfect sense right out of the box! :)
Thanks for your time building this great ship and sharing with us.[/b]
Check this one out guys n gals, spend a day or two in it and you will be pleasantly surprised how good it works.
Two thumbs up and a favourite from me Jin :)