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A. Due to how powerful they can be I do think that Pure Vessels need iron, but you're right about how Vessels shouldn't need iron. Will add in the next update (I am planning to update this civ anyways soonish)
B. Now as for your second point, due to the limitations of civ V, you can't just make Fallout tiles not affect tile yields, at least not without DLL I believe. You can counteract the Fallout effects theoretically, but that could take a heavy toll on turn times, so I don't really want to implement it personally. I get why it can get tedious to clear the tiles, but ya know the fighting the infection in Hollow Knight was kinda tedious as well :p
B. Fallout is meant to be a sort of positive and I get that, but it needs a lot of tedious micro to make sure your tiles are still usable (fallout reduces tile resource gains.).
I recommend removing the iron requirement for vessels and pure vessels, as well as making fallout in hallownest tiles not reduce tile gains. (If it's possible of course.)
Also, I'm curious if you've made any adjustments to how the AI plays this civ since it has a pretty odd quirk that needs to be taken advantage of to really be competitive.
Mostly nitpicky things, nice mod overall, slightly underwhelming for what I expected.