Sid Meier's Civilization V

Sid Meier's Civilization V

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Hollow Knight - Hallownest (The Pale King)
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File Size
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12.458 MB
19 Jun, 2020 @ 2:41pm
15 Aug, 2022 @ 8:12pm
7 Change Notes ( view )

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Hollow Knight - Hallownest (The Pale King)

In 1 collection by Space Walrus
JakeWalrusWhale's Civilizations
30 items
Description
**WARNING: Hollow Knight Spoilers**

Adds the Kingdom of Hallownest under The Pale King, from the game "Hollow Knight". Hallownest is the run-down underground kingdom you explore in the game. The Pale King is the God who made the place into a Kingdom, by giving the bugs underground a sense of self.



Includes a new Religion, and more Great General names.

Direct Download[www.dropbox.com]

Requirements
Brave New World
Gods and Kings

Wiki Page[civilization-v-customisation.fandom.com]

Mod Supports:
  • JFD's Rise to Power
  • JFD's Cultural Diversity
  • Civ IV Traits for Civ V
  • Enlightenment Era
  • Unique Cultural Influence

Credits
JakeWalrusWhale: Art (Map, Icons), Code (Database), Text
TopHatPaladin: Art (Civ Icon, Leaderscene), Code (Lua), Text
Team Cherry: For a great game
Christopher Larkin: Music
Electra-Draganvel: Art (Leaderscene)

If you enjoy the mods I create, please consider following me on steam, twitter, rating up my mods, or even sending a small donation!

[ko-fi.com]
41 Comments
Lord Frieza 9 Feb @ 11:13am 
I actually thought about how a Hallownest civ would look for this game, turns out we had similar ideas, cause I also thought the 2 best unique replacements would be a stag station for the caravansary, and a vessel unit that replaced the base melee unit, so I'm glad to see this brought to life, great job man.
superpeashootr 28 May, 2021 @ 1:28pm 
Also, the 3rd fallout clearing for vessels counts as 2 for some reason making it so only 4 fallout tiles are needed to upgrade.
superpeashootr 28 May, 2021 @ 7:57am 
@space walrus thank you for the response.
Space Walrus  [author] 27 May, 2021 @ 7:11pm 
The AI doesn't take full advantage of this civ, unfortunately, but that's usually the case for most modded civs. It is coded to where it will clear tiles whenever a unit happens to be on a fallout tile within Hallownest's territory. That's really all we can code however, we can't make AIs more likely to go out of their way to clear fallout with Vessels, for example. So if you happen to see an AI have a Pure Vessel, consider yourself lucky lol.
Space Walrus  [author] 27 May, 2021 @ 7:10pm 
@superpeashootr Some valid points.
A. Due to how powerful they can be I do think that Pure Vessels need iron, but you're right about how Vessels shouldn't need iron. Will add in the next update (I am planning to update this civ anyways soonish)
B. Now as for your second point, due to the limitations of civ V, you can't just make Fallout tiles not affect tile yields, at least not without DLL I believe. You can counteract the Fallout effects theoretically, but that could take a heavy toll on turn times, so I don't really want to implement it personally. I get why it can get tedious to clear the tiles, but ya know the fighting the infection in Hollow Knight was kinda tedious as well :p
superpeashootr 27 May, 2021 @ 6:47pm 
Quick revisions, pure vessels costing iron is fair, but vessels costing iron is something I'm unsure of. (If only steam let me edit comments.)
superpeashootr 27 May, 2021 @ 6:39pm 
A. vessels still costing iron poses a major issue for the cheap "use and lose" strategy supposedly encouraged vessels being cheap. (as well as pure vessels needing iron)
B. Fallout is meant to be a sort of positive and I get that, but it needs a lot of tedious micro to make sure your tiles are still usable (fallout reduces tile resource gains.).

I recommend removing the iron requirement for vessels and pure vessels, as well as making fallout in hallownest tiles not reduce tile gains. (If it's possible of course.)

Also, I'm curious if you've made any adjustments to how the AI plays this civ since it has a pretty odd quirk that needs to be taken advantage of to really be competitive.

Mostly nitpicky things, nice mod overall, slightly underwhelming for what I expected.
Space Walrus  [author] 20 Sep, 2020 @ 11:14pm 
@Crusader_Jeffory Maybe in the future. I'm very busy with other things at the moment
Crusader_Jeffory 15 Sep, 2020 @ 10:50am 
I was wondering, are you going to add more unique dialouge for the Pale king, because most of what he says is pretty generic
Illuminati 25 Aug, 2020 @ 12:50pm 
The Pale King's greeting should instead say: "How did you make it past all those buzzsaws?!?!"