Sid Meier's Civilization VI

Sid Meier's Civilization VI

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ARS - Improved Goody Huts v1.3
   
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18 Jun, 2020 @ 6:43pm
6 Jun, 2021 @ 11:25am
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ARS - Improved Goody Huts v1.3

In 1 collection by Arstahd
Arstahd's Mods
14 items
Description
Improves the overall quality of Tribal Village rewards.
Weak rewards have been boosted or removed altogether. New rewards have been added to the mix. All rewards are available from the start and Gold & Faith rewards can be collected prior to founding a city.

Rewards are weighted 40/30/20/10 in the order listed.

NOTE: Settlers can be swapped out for Traders by unticking an Advanced Options checkbox during game setup.

  • MILITARY : Recon Unit / Ranged Unit / Melee Unit / +100 XP.

  • SURVIVORS : +1 Population / Builder Unit / +2 Population / Settler Unit.

  • GOLD : +100 Gold / +150 Gold / +200 Gold / +250 Gold.

  • FAITH : +100 Faith / +150 Faith / +200 Faith / +250 Faith.

  • CULTURE : 1 Civic Boost / 2 Civic Boosts / 1 Free Civic / Relic.

  • SCIENCE : 1 Tech Boost / 2 Tech Boosts / 1 Free Tech / Relic.

  • DIPLOMACY : 1 Envoy / +30 Favor / 2 Envoys / 1 Governor Title.



Compatible with the base game and both expansions.

Compatible with Configurable Goody Huts and Wondrous Goody Huts mods.


Created by Arstahd
33 Comments
Adamanix 26 Apr, 2023 @ 8:28pm 
Something happens along the way in my game. I'll be getting a ton of huts then after a while, they only drop 20 gold/hut. Every time. Not sure what the deal is. I do have both Configurable Goody Huts, & Wondrous Goody Huts
Groo the one 6 Feb, 2023 @ 12:08am 
@Arstahd

I'd prefer to send you the files on Discord, as offered in my post below.
Arstahd  [author] 5 Feb, 2023 @ 9:56pm 
Sailor Cat - Appreciate the compatibility update.

Groo the one - Any translations would be welcome. Let me know how you'd like to send me the file.
Sailor Cat 3 Feb, 2023 @ 5:35pm 
Done.
Sailor Cat 1 Feb, 2023 @ 6:13pm 
Damn. Sorry, thought I had made CGH compatible with this at release. Must've overlooked a few items. I know it's fairly late, but I'll see if I can weasel it in there.
Groo the one 20 Jan, 2023 @ 8:43am 
Hi Arstahd! Not sure if you're interested, but I have translated files to german localization. You can reach out for me this place or on Discord (Groo#8347). Best greets, Groo!
brainwise95 27 Jan, 2022 @ 10:32am 
Does this work with Gilgamesh's ability when he clears a barbarian outpost?
Arstahd  [author] 1 Aug, 2021 @ 7:17am 
I am assuming you are using this mod in conjunction with Configurable Goody Huts since you mention turning off certain rewards. That mod won't turn off new rewards that this mod adds.

Free Civic - Both mods add this option, and each has a chance to being selected. Turning off Civic with CGH will only turn off the option from CGH.

Relic - This mod adds relics as a Science option which is entirely separate from the normal Culture relic that CGH can disable. Getting a relic when all slots are full is an issue with the base game. This mod increases the chances a little (from 1 chance at 15% to 2 at 10%) but it should still be a fairly rare occurrence.

Trader - This mod has Traders turned off and replaced with Settlers by default. CGH's option can turn them off, but they are already off. In order to get Traders, disable the option for "Settlers from Goody Huts (ARS)" and have "Goody Hut Traders" enabled. Enable "Goody Hut Settlers" if you still want Settlers.
Уберите Из Мута 1 Aug, 2021 @ 12:40am 
i am turn off getting civics , but still gets them many times, same with relics. and 2nd problem with relics that u still get them while all relic slots are full, so u get relic and it is disapear. And looks like smth wrond with traders, coz i lootbox about 300 cams and get trader only 1 time.
Babe 7 Jun, 2021 @ 3:14am 
thanks!!