Divinity: Original Sin 2

Divinity: Original Sin 2

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Finesse Polymorph Scaling
   
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Type: Add-on
Game Mode: Story
File Size
Posted
7.765 KB
18 Jun, 2020 @ 8:05am
1 Change Note ( view )

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Finesse Polymorph Scaling

Description
This mod changes the damage scaling of Polymorph skills from strength to finesse.

As a side effect, they are displayed as Scoundrel skills, however they still use your level of Polymorph to check requirements.

The affected skills are :
- Summon Oily Blob
- Flay Skin
- Tentacle Lash
- Petrifying Visage
3 Comments
VerticeLupus 15 Aug, 2020 @ 7:05pm 
Thanks for the Mod! I almost never use the Polymorph Skills because I prefer the classic "Stab and Grab" playstyle, but with a new Scoundrel/Rogue type or a Huntsman/-Mighty-Morphing-Power-Ranger type character, Tentacle Lash and Oily Blob could be fun to play with. :lunar2020thinkingtiger:
Bertral  [author] 18 Jun, 2020 @ 11:15am 
I won't make a mod for every combination of spell-scaling. However you can easily do your own mod to mix spell scalings by installing the Divinity Engine 2. Create a project, load a sandbox, and go to the Stats Editor. Find your spell in SkillData, right click, "override in", select your mod, change the Ability cell to a class that scales with your desired stat. Save and publish. The polymorph damage spells are:
Projectile/LaunchOilBlob
Shout/PetrifyingVisage
Target/TentacleLash
Target/StripResistance
ponyo_ponyo 18 Jun, 2020 @ 10:43am 
Wouldt it be better, if Petrifying Visage and Summon Oily Blob should scale as "Earth" ability?