Workers & Resources: Soviet Republic 워커스 앤 리소스: 소비에트 리퍼블릭

Workers & Resources: Soviet Republic 워커스 앤 리소스: 소비에트 리퍼블릭

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Fixed fields
2
   
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514.911 KB
2020년 6월 13일 오전 2시 30분
2020년 6월 29일 오전 5시 32분
변경 사항 5개 ( 보기 )

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Fixed fields

설명
This mod adds copies of vanilla fields with a few fixes:

1. The road connections are exactly in the middle of the field side
2. The field is shown as a box, instead of a plane during the construction, so you can tell where the fences will be placed
3. The building bounding box is aligned better with the field geometry, which reduces the texture overlapping and a few other minor issues
4. The vehicle parking points are right next to the exit, so trucks will switch a bit faster

The fields sizes are closer to the proportion 1:3:9, so the area is slightly different, but all other field parameters remained unchanged.

Exact field parameters (Vehicle sowing time and harvest time in days, rounded up):
Size
Area (Ha)
Yield (tons)
Sow T-28 (days)
Sow U650 (days)
Sow MTZ-82 (days)
Sow ZT6911 (days)
Sow ZT7245 (days)
Harv. CK-4 (days)
Harv. CK-5 (days)
Harv. E512 (days)
Harv. Matador (days)
Harv. Dom85 (days)
S
0.57
14.2
3
2
2
2
2
7
5
5
5
4
M
1.66
41.5
8
5
5
5
4
20
15
14
14
13
L
4.9
122.4
22
15
14
13
12
56
44
41
39
35

Note 1: Fields grow by 1.9% per day, so it takes 53 days for 1 field to grow, regardless of the size.
Note 2: Vehicles continue working on the field until completion when they are out of fuel.
댓글 27
Hari Seldon 2024년 7월 1일 오전 10시 19분 
Does this mod still works? Thank you.
generic hooman moat.gg 2024년 4월 19일 오전 10시 38분 
nevermind the game just doesn't put them with the rest of the buildings, I thought it was like the vehicle menu where there's a checkbox for vanilla and modded vehicles
generic hooman moat.gg 2024년 4월 19일 오전 7시 46분 
any reason why these don't work
lines14 2021년 12월 4일 오후 8시 19분 
Hello i have a serious issue. Аfter the first winter season with your fields added to my farm all of my farm cars and trucks driving to all of fields with twice lower restricted speed on all roads types instead normal restrictions of that roads... In my case fix solution is to rebuild all roads between the places and re-add all fields to logistic offices and farms lists again...And this things i must do manually every season...Is it bug with your mod or in my game?
lines14 2021년 12월 4일 오후 2시 23분 
lol my vehicles dont park closer to the exit...
SergiiOBielov 2021년 5월 22일 오후 1시 54분 
Deniz 2021년 5월 2일 오후 2시 15분 
What is the yearly grain yield of these fields with winter mode on?
webbie33 2021년 4월 25일 오후 1시 43분 
Enjoy this mod and use it all the time. But have noticed with recent game update that these fields have picked up the way the new fields will adjust around objects in the way. I'm not too happy about that. I've noticed in my recent game that for no obvious reason, the fields adjust (pull back) as if there is rock or some other obstruction under the surface. So I have a number of janky (non-rectangular) fields. Also, when I place field closely side by side, before I would see the fence line of each field right beside each other. Now there is a 3 grid spacing between fields. It looks like space is being wasted. I shouldn't complain because the fields still give the same yield, but visually I find it bothersome.
Honest_War 2020년 9월 16일 오후 1시 01분 
А что мод делает? Какой фикс?Добавь на русском описание в трех предложениях?