Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

147 ratings
Fixed fields
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File Size
Posted
Updated
514.911 KB
13 Jun, 2020 @ 2:30am
29 Jun, 2020 @ 5:32am
5 Change Notes ( view )

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Fixed fields

Description
This mod adds copies of vanilla fields with a few fixes:

1. The road connections are exactly in the middle of the field side
2. The field is shown as a box, instead of a plane during the construction, so you can tell where the fences will be placed
3. The building bounding box is aligned better with the field geometry, which reduces the texture overlapping and a few other minor issues
4. The vehicle parking points are right next to the exit, so trucks will switch a bit faster

The fields sizes are closer to the proportion 1:3:9, so the area is slightly different, but all other field parameters remained unchanged.

Exact field parameters (Vehicle sowing time and harvest time in days, rounded up):
Size
Area (Ha)
Yield (tons)
Sow T-28 (days)
Sow U650 (days)
Sow MTZ-82 (days)
Sow ZT6911 (days)
Sow ZT7245 (days)
Harv. CK-4 (days)
Harv. CK-5 (days)
Harv. E512 (days)
Harv. Matador (days)
Harv. Dom85 (days)
S
0.57
14.2
3
2
2
2
2
7
5
5
5
4
M
1.66
41.5
8
5
5
5
4
20
15
14
14
13
L
4.9
122.4
22
15
14
13
12
56
44
41
39
35

Note 1: Fields grow by 1.9% per day, so it takes 53 days for 1 field to grow, regardless of the size.
Note 2: Vehicles continue working on the field until completion when they are out of fuel.
27 Comments
Hari Seldon 1 Jul @ 10:19am 
Does this mod still works? Thank you.
generic hooman moat.gg 19 Apr @ 10:38am 
nevermind the game just doesn't put them with the rest of the buildings, I thought it was like the vehicle menu where there's a checkbox for vanilla and modded vehicles
generic hooman moat.gg 19 Apr @ 7:46am 
any reason why these don't work
lines14 4 Dec, 2021 @ 8:19pm 
Hello i have a serious issue. Аfter the first winter season with your fields added to my farm all of my farm cars and trucks driving to all of fields with twice lower restricted speed on all roads types instead normal restrictions of that roads... In my case fix solution is to rebuild all roads between the places and re-add all fields to logistic offices and farms lists again...And this things i must do manually every season...Is it bug with your mod or in my game?
lines14 4 Dec, 2021 @ 2:23pm 
lol my vehicles dont park closer to the exit...
SergiiOBielov 22 May, 2021 @ 1:54pm 
Deniz 2 May, 2021 @ 2:15pm 
What is the yearly grain yield of these fields with winter mode on?
webbie33 25 Apr, 2021 @ 1:43pm 
Enjoy this mod and use it all the time. But have noticed with recent game update that these fields have picked up the way the new fields will adjust around objects in the way. I'm not too happy about that. I've noticed in my recent game that for no obvious reason, the fields adjust (pull back) as if there is rock or some other obstruction under the surface. So I have a number of janky (non-rectangular) fields. Also, when I place field closely side by side, before I would see the fence line of each field right beside each other. Now there is a 3 grid spacing between fields. It looks like space is being wasted. I shouldn't complain because the fields still give the same yield, but visually I find it bothersome.
Honest_War 16 Sep, 2020 @ 1:01pm 
А что мод делает? Какой фикс?Добавь на русском описание в трех предложениях?