RimWorld

RimWorld

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A RimWorld of Magic - Magitek Commander Class
   
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Mod, 1.1, 1.2, 1.3
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11 Jun, 2020 @ 6:14pm
12 Aug, 2021 @ 12:31pm
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A RimWorld of Magic - Magitek Commander Class

In 1 collection by Netzach Sloth
NS - A Rimworld of Magic - Class Addons
9 items
Description
Adds the Magitek Commander Class: A Magitek Knight is a soldier that has been infused with Magitek and given the ability to cast magic. The exact process for creating Magitek Knights involves augmentation to the brain, and rarely leaves the subject's sanity intact.

The Magitek Knight dominates the battlefield through a combination of lesser enchantments, elemental weapons, and martial training. The Magitek Knight's focus is training; while lacking the innate skills of some of the more destructive class, the Knight can focus it's training to find a solution to any and every problem.

The Magitek Commander is a Knight trained to coopt the dead for use as shock troops, and in a pinch, an energy source; this focus, though worth it to most, comes at a further cost to their sanity, as well as lesser focuses on martial training when compared to the pure Magitek Knights.

At the height of their training the Magitek Knight will have digitized their body; able to save and load state at will.

(source:https://finalfantasy.fandom.com/wiki/Magitek_Knight )

Has the skill trees from wanderer and wayfarer, as well as some selections from enchanter, technomancer, necromancer, and super soldier.

Mage: Raise Undead, Consume Corpse, Techno Weapon (includes Nano Stim), Wanderer Craft, Cantrips
Fighter: Fortitude, Lifesteal, CQC, First Aid, Wayfarer Craft, Field Training
Can Learn: All Standalone Spells plus Mechanite Reprogramming, Overdrive, Sabotage, TechnoShield, and master spell Recall.

Note: weak at the start, like the wanderer and wayfarer, it needs decent amount of investment to get off the ground, but unlike those, gets a few useful abilities to start with, like raise undead and tech weapon.

Also: A Rimworld of Magic Tech Weapons do not work with Yayo's Shooting 2

Also: from my tests the Commander class abilities do not work on undead, so if the build seems all over the place, that's the main reason.

Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.
4 Comments
Icicleus 17 Jun, 2020 @ 6:54pm 
Not meaning to be a grammar nazi but theres a typo here " the Knight can focus it's trainging to find a solution to any and every problem." but thanks for the updates and the new stuff ^^
One Trick Failer 14 Jun, 2020 @ 8:16am 
Is there a way to increase level up points? I know it will make him even more OP in long run but but... i like Gods :D
Netzach Sloth  [author] 12 Jun, 2020 @ 7:30am 
In the long run sure, but it takes a bit of time to get there, whereas a regular Necromancer or Technomancer starts off more useful.
Silent Service 12 Jun, 2020 @ 4:37am 
too overpowered, but i like the concept