Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Real All Disasters
   
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11 Jun, 2020 @ 3:58pm
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Real All Disasters

Description
Adds Comet Strikes and Solar Flares to the base game without Apocalypse Mode.


Requires Gathering Storm and Maya and Gran Colombia Pack
CivFanatics[forums.civfanatics.com] GitHub[github.com]

Description
Disasters available only in Apocalypse Mode will trigger also during a normal game, without the Mode active.

There are 4 new types of events:
- Severe Solar Flare - a solar flare with the same effects as in the Apocalypse Mode.
- Light Solar Flare - a "light" version of the Severe one, where probabilities of any damage are halved.
- Comet Strike - a comet hits randomly any land tile, the difference from AM is that this one only damages 1 tile (in AM it damages 4 hexes). Please note that it may hit a city and will destroy it then.
- Catastrophic Comet Strike - a comet strike that always hits a city and destroys it fully.

The probabilities of these evens are approx. half of meteor strikes / volcanos, a bit more than floods. Blizzards, droughts, etc. happen approx. 4x more often.

Different disaster levels also have different distribution.
0 - only light events
1 - more light, less severe
2 - 50/50 for light and severe events,
3 - more severe, less light
4 - only severe events

Please note that the Soothsayer unit and the Appease the Gods emergency are NOT added to the base game.

Credits
Firaxis :)
Popular Discussions View All (1)
0
13 Sep @ 1:30am
City Comet Strike
WeeWoo
58 Comments
ChrisMartin 23 Aug @ 12:27am 
@raphael
You can do this by editing the mod files your self.
raphael 22 Aug @ 4:49am 
can you make it so you can change it like that no city is being hit by are comet or that less things (from the mod) are happening :no comets,less solar strikes,... that would be very nice
superman1988 26 Mar, 2023 @ 11:03am 
To disable comet destroying a city follow these steps (haven't actually tested yet, but should work in theory):
Subscribe/download the mod
Go to mod folder
Open the file RealAllDisasters.xml in notepad
Scroll until you locate the section <RandomEvent_Damages>
For the random comet comment out this line:
<Row RandomEventType="RANDOM_EVENT_COMET_STRIKE_RANDOM" DamageType="CITY_DESTROYED" Percentage="101"/>
***To 'comment out' the line put <!-- before it, and --> after it, so that it now looks like this:
<!--<Row RandomEventType="RANDOM_EVENT_COMET_STRIKE_RANDOM" DamageType="CITY_DESTROYED" Percentage="101"/>-->
Optional, repeat for the RANDOM_EVENT_COMET_STRIKE_TARGETED
Ingolenuru 19 Jan, 2023 @ 4:51pm 
Unlucky enough that you need to restart the map. What about in the late game when your 30 population city poofs into smoke. I think they need a satellite function or a missile or rail gun option that can protect from that devastating occurrence. The US Navy already has a rail gun system.
infixo  [author] 19 Jan, 2023 @ 4:22pm 
@ingolenuru All events are randomly generated and treat all players the same. On "normal" setting there would be 2 comets hitting cities and 2 comets hitting randomly the map. In the entire game. If you get hit in the Ancient era and your city gets destroyed... well, you are very unlucky simply. That's the nature of RNG. For comparison, there are 28 droughts, 30+ tornadoes and hurricanes, and a single volcano can erupt up to 8 times.
Ingolenuru 19 Jan, 2023 @ 3:57pm 
I agree with OxBoman. Destroying cities, especially during the Ancient Era, is disastrous. Do your enemies have the same chance of being annihilated as you do? You build for Wonders in a city and it gets destroyed? I can't imagine why anyone would want that in their game.
Daydreamer 27 Mar, 2022 @ 12:06pm 
seem like comet need to be more rare lol first turn on game and my city was destroyed no joke
Ripz 13 Feb, 2022 @ 10:40pm 
would playing this with apoc mode add the comets and flares to happen before the final phase by any chance? and would it work with the catastrophic disaster intensity mod which increases disaster rates?
infixo  [author] 22 Nov, 2020 @ 2:31pm 
Meteor strikes were ALWAYS in the base game. Firaxis however broke them and for some time they were not available. They fixed that in the latest patch afaik. This is however totally unrelated to the mod.
Diabetical 22 Nov, 2020 @ 1:50pm 
They moved the meteor strikes to the base game. Not the solar flares though, so my question was dumb.