RimWorld
50 lượt đánh giá
Goldminermac's Empire: Alpha Biome Colonialism
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Mod, 1.1, 1.2
Kích cỡ file
Đã đăng
Đã cập nhật
87.737 KB
8 Thg06, 2020 @ 1:36pm
14 Thg08, 2020 @ 4:06pm
2 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Goldminermac's Empire: Alpha Biome Colonialism

Trong 1 bộ sưu tập tạo bởi Goldminermac
Goldminermac's Empire
6 vật phẩm
Mô tả
̶M̶y̶ ̶s̶i̶m̶p̶l̶e̶s̶t̶ ̶m̶o̶d̶,̶ ̶a̶d̶d̶s̶ ̶b̶i̶o̶m̶e̶ ̶s̶u̶p̶p̶o̶r̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶b̶i̶o̶m̶e̶s̶ ̶f̶r̶o̶m̶ ̶a̶l̶p̶h̶a̶ ̶b̶i̶o̶m̶e̶s̶.̶
̶I̶ ̶j̶u̶s̶t̶ ̶t̶h̶o̶u̶g̶h̶t̶ ̶I̶'̶d̶ ̶j̶u̶m̶p̶ ̶o̶n̶ ̶t̶h̶e̶ ̶o̶p̶p̶u̶r̶t̶u̶n̶i̶t̶y̶ ̶t̶o̶ ̶b̶e̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶o̶n̶e̶ ̶t̶o̶ ̶d̶o̶
̶t̶h̶i̶s̶.̶

Never mind, it turns out that this has already been done in the original (Probably my most major bruh moment to date). So unless you particularly like what I did here,
this mod isn't necessary to have unique resource
stats in your colonies.

Adds biome resource support for all of the biomes from alpha biomes.

As most biomes added in the mod are for challenges, most of them provide
only one or two resources that are a good fit to produce in them.

Several biomes are so incredibly hostile, that almost no resources can be
produced there, but provide massive research boosts from studying the
unique alien ecosystem present.

To Add:
Custom events that only occur in certain biomes (A planned feature in
the base mod), such as some colonists being killed by poison spores
or a building catching on fire, to make the challenge of settling there,
more than just production debuffs.

Original banner art credit to helixien.
Thảo luận nổi bật Xem tất cả (1)
0
8 Thg06, 2020 @ 1:37pm
Balance
Goldminermac
22 bình luận
Thundercraft 31 Thg08, 2021 @ 3:54pm 
Quote, "To Add:
Custom events that only occur in certain biomes (A planned feature in the base mod), such as some colonists being killed by poison spores or a building catching on fire, to make the challenge of settling there, more than just production debuffs."


Do you still plan to add this - or make this as a separate mod? Even if this is a planned feature of the base mod, you could still add certain custom events for certain biomes that the base mod's authors hadn't thought of or implemented, right?
Sujeto500 12 Thg08, 2021 @ 9:47am 
1.3?
Ξ Raz 15 Thg06, 2021 @ 9:27pm 
nice
Geobeetle 9 Thg06, 2021 @ 12:07pm 
When modmakers clash
Armorguy1 25 Thg06, 2020 @ 8:13am 
Bruh! XD
Goldminermac  [tác giả] 21 Thg06, 2020 @ 11:36am 
Thanks, sorry about this. I had no idea you already did this before I started working on this mod, and I probably should have paid more attention to the workshop page.
Sarg Bjornson 21 Thg06, 2020 @ 11:34am 
It's no big deal, if you do make sure it doesn't break any saves!
Goldminermac  [tác giả] 21 Thg06, 2020 @ 11:33am 
K, I see. I didn't notice that, do you want me to remove this since it is obsolete?
Sarg Bjornson 20 Thg06, 2020 @ 10:33pm 
But... Alpha Biomes already does this...