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Goldminermac's Empire: Alpha Biome Colonialism
   
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Mod, 1.1, 1.2
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8 jun, 2020 @ 13:36
14 aug, 2020 @ 16:06
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Goldminermac's Empire: Alpha Biome Colonialism

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Goldminermac's Empire
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̶M̶y̶ ̶s̶i̶m̶p̶l̶e̶s̶t̶ ̶m̶o̶d̶,̶ ̶a̶d̶d̶s̶ ̶b̶i̶o̶m̶e̶ ̶s̶u̶p̶p̶o̶r̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶b̶i̶o̶m̶e̶s̶ ̶f̶r̶o̶m̶ ̶a̶l̶p̶h̶a̶ ̶b̶i̶o̶m̶e̶s̶.̶
̶I̶ ̶j̶u̶s̶t̶ ̶t̶h̶o̶u̶g̶h̶t̶ ̶I̶'̶d̶ ̶j̶u̶m̶p̶ ̶o̶n̶ ̶t̶h̶e̶ ̶o̶p̶p̶u̶r̶t̶u̶n̶i̶t̶y̶ ̶t̶o̶ ̶b̶e̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶o̶n̶e̶ ̶t̶o̶ ̶d̶o̶
̶t̶h̶i̶s̶.̶

Never mind, it turns out that this has already been done in the original (Probably my most major bruh moment to date). So unless you particularly like what I did here,
this mod isn't necessary to have unique resource
stats in your colonies.

Adds biome resource support for all of the biomes from alpha biomes.

As most biomes added in the mod are for challenges, most of them provide
only one or two resources that are a good fit to produce in them.

Several biomes are so incredibly hostile, that almost no resources can be
produced there, but provide massive research boosts from studying the
unique alien ecosystem present.

To Add:
Custom events that only occur in certain biomes (A planned feature in
the base mod), such as some colonists being killed by poison spores
or a building catching on fire, to make the challenge of settling there,
more than just production debuffs.

Original banner art credit to helixien.
Populära diskussioner Visa alla (1)
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8 jun, 2020 @ 13:37
Balance
Goldminermac
22 kommentarer
Thundercraft 31 aug, 2021 @ 15:54 
Quote, "To Add:
Custom events that only occur in certain biomes (A planned feature in the base mod), such as some colonists being killed by poison spores or a building catching on fire, to make the challenge of settling there, more than just production debuffs."


Do you still plan to add this - or make this as a separate mod? Even if this is a planned feature of the base mod, you could still add certain custom events for certain biomes that the base mod's authors hadn't thought of or implemented, right?
Sujeto500 12 aug, 2021 @ 9:47 
1.3?
Ξ Raz 15 jun, 2021 @ 21:27 
nice
Geobeetle 9 jun, 2021 @ 12:07 
When modmakers clash
Armorguy1 25 jun, 2020 @ 8:13 
Bruh! XD
Goldminermac  [skapare] 21 jun, 2020 @ 11:36 
Thanks, sorry about this. I had no idea you already did this before I started working on this mod, and I probably should have paid more attention to the workshop page.
Sarg Bjornson 21 jun, 2020 @ 11:34 
It's no big deal, if you do make sure it doesn't break any saves!
Goldminermac  [skapare] 21 jun, 2020 @ 11:33 
K, I see. I didn't notice that, do you want me to remove this since it is obsolete?
Sarg Bjornson 20 jun, 2020 @ 22:33 
But... Alpha Biomes already does this...