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Goldminermac's Empire: Alpha Biome Colonialism
   
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Mod, 1.1, 1.2
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8 giu 2020, ore 13:36
14 ago 2020, ore 16:06
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Goldminermac's Empire: Alpha Biome Colonialism

In 1 collezione di Goldminermac
Goldminermac's Empire
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Descrizione
̶M̶y̶ ̶s̶i̶m̶p̶l̶e̶s̶t̶ ̶m̶o̶d̶,̶ ̶a̶d̶d̶s̶ ̶b̶i̶o̶m̶e̶ ̶s̶u̶p̶p̶o̶r̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶b̶i̶o̶m̶e̶s̶ ̶f̶r̶o̶m̶ ̶a̶l̶p̶h̶a̶ ̶b̶i̶o̶m̶e̶s̶.̶
̶I̶ ̶j̶u̶s̶t̶ ̶t̶h̶o̶u̶g̶h̶t̶ ̶I̶'̶d̶ ̶j̶u̶m̶p̶ ̶o̶n̶ ̶t̶h̶e̶ ̶o̶p̶p̶u̶r̶t̶u̶n̶i̶t̶y̶ ̶t̶o̶ ̶b̶e̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶o̶n̶e̶ ̶t̶o̶ ̶d̶o̶
̶t̶h̶i̶s̶.̶

Never mind, it turns out that this has already been done in the original (Probably my most major bruh moment to date). So unless you particularly like what I did here,
this mod isn't necessary to have unique resource
stats in your colonies.

Adds biome resource support for all of the biomes from alpha biomes.

As most biomes added in the mod are for challenges, most of them provide
only one or two resources that are a good fit to produce in them.

Several biomes are so incredibly hostile, that almost no resources can be
produced there, but provide massive research boosts from studying the
unique alien ecosystem present.

To Add:
Custom events that only occur in certain biomes (A planned feature in
the base mod), such as some colonists being killed by poison spores
or a building catching on fire, to make the challenge of settling there,
more than just production debuffs.

Original banner art credit to helixien.
Discussioni più popolari Visualizza tutte (1)
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8 giu 2020, ore 13:37
Balance
Goldminermac
22 commenti
Thundercraft 31 ago 2021, ore 15:54 
Quote, "To Add:
Custom events that only occur in certain biomes (A planned feature in the base mod), such as some colonists being killed by poison spores or a building catching on fire, to make the challenge of settling there, more than just production debuffs."


Do you still plan to add this - or make this as a separate mod? Even if this is a planned feature of the base mod, you could still add certain custom events for certain biomes that the base mod's authors hadn't thought of or implemented, right?
Sujeto500 12 ago 2021, ore 9:47 
1.3?
Ξ Raz 15 giu 2021, ore 21:27 
nice
Geobeetle 9 giu 2021, ore 12:07 
When modmakers clash
Armorguy1 25 giu 2020, ore 8:13 
Bruh! XD
Goldminermac  [autore] 21 giu 2020, ore 11:36 
Thanks, sorry about this. I had no idea you already did this before I started working on this mod, and I probably should have paid more attention to the workshop page.
Sarg Bjornson 21 giu 2020, ore 11:34 
It's no big deal, if you do make sure it doesn't break any saves!
Goldminermac  [autore] 21 giu 2020, ore 11:33 
K, I see. I didn't notice that, do you want me to remove this since it is obsolete?
Sarg Bjornson 20 giu 2020, ore 22:33 
But... Alpha Biomes already does this...