XCOM 2
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Alien Side Goals
   
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95.298 MB
6 Jun, 2020 @ 8:23pm
3 Jul, 2020 @ 12:00pm
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Alien Side Goals

Description
You didn't think the Avatar Project was the only thing the Aliens were working on, did you?

You must start a new campaign for this mod to take effect.

This mod adds a new strategy element to the game, side goals the Aliens will try to complete in order to gain powerful tactical or strategy advantages over XCOM. Side goals are completed as three consecutive dark events, the first two steps have no consequences, but the third is permanent and will have devastating effects. The purpose of this mod was to add a bit more consideration in mission selection besides the reward, as well as adding difficulty to the late game.

There is a cap of three active side goals at a time, but this can be config'd. Thorough testing would require multiple full campaign playthroughs, so many of the config values are guesses, hit me with your feedback kiddos.

There are currently seven side goals that are as follows:
Project Thunder Mountain - The Aliens deploy stormlancer units to the battlefield, deadly melee units to zap up XCOM.
Project Ultramarine - The Aliens deploy the Chryssalid Megaladon, a behemoth that spreads panic and chaos.
Project Recursor - The Aliens deploy the Algorith, a fusion of MEC and Spectre that is capable of deep cloning an entire squad.
Project Dark Cloak - The psionic network has been strengthened to the point of granting physical protection to ADVENT.
Project Arbor Gate - The Aliens complete a biological computer that will grant them total global victory if any mission is failed (don't read too far into the logic of this one).
Project Stone Age - The Aliens have remotely sabotaged the Avenger, greatly reducing available power.
Project Phaedo Crito - The Aliens have undone years of scientific progress, all future research will be greatly penalized.


I added as many config values as I could think of, and tested it as thoroughly as my sanity would allow.

FAQ:
Q: Hey how does this work with <<INSERT NAME OF MOD THAT I DID NOT DEVELOP>>?
A: I either have no idea or I will make an educated but unresearched guess.

Q: Long War compatible???
A: Probably not, and if it does, it will probably make it too difficult.

Q: Can I install it on an existing campaign?!?!?!?
A: Nope and/or It won't do anything

Q:I don't like one of the side goals! Is there a way to disable it?????!?!?!??!?!?7?!?!?
A: You should be able to make the starting weight equal to zero in XComAlienSideGoalsConfig.ini but don't make it negative, that will probably cause problems.




I'd also recommend using Still Stop Wasting My Time because it makes an aspect of this mod better, and its also just a really good mod on its own.


Special Thanks to:
Robojumper and Iridar for their Highlander tips when I couldn't see the light
The whole Highlander team because that is one beast of a project and taming it is a noble quest
NotSoLoneWolf for helping me understand strategyrequirements when all hope was lost and the void beckoned me night and day

I also have a patreon for the so inclined: https://www.patreon.com/HoneyTheYellowBear
Popular Discussions View All (2)
12
25 Jan, 2021 @ 12:04am
Bug Reports
HoneyTheYellowBear
0
21 Mar, 2023 @ 2:00pm
Bug with the Chryssalid Megalodon
Quariongandrax
72 Comments
Zigg Price 12 Jun, 2023 @ 5:26pm 
How does this react with Grim Horizon?
Marcus 25 Nov, 2022 @ 2:59am 
Just ran into these for the first time on a new campaign 12 days old - wondered what the f**k had happened! So modded them down to be just better than diff3 mecs and stunlancers and see how we get on. AM using DIVERSE ALIENS BY FORCE LEVEL as well AT THE SAME TIME.
TrooperCoon 27 Jul, 2022 @ 4:39am 
can confirm is incompatible with diverse aliens by force level, causes the enemies to show up anyways without the projects
MaXISerg 11 Apr, 2022 @ 11:55am 
funny, that with Project Phaedo Crito I need 2 corpses of a muton queen to get armor R.A.G.E
love this mod XD
забавно, что с Project Phaedo Crito мне нужно 2 трупа королевы мутонов, чтобы получить доспехи R.A.G.E.
ScriptGenius12 29 Mar, 2022 @ 4:46am 
Do I need to beat all three missions of a side goal to stop it or do I only need to defeat one step to end the goal?
Quariongandrax 6 Jan, 2022 @ 2:53pm 
how does reducing the avenger's power work if it reduces you below the minimum required to run your facilities?
Skarsatai 2.0 21 Aug, 2021 @ 2:46pm 
Does it work with the new CI /CO mod ?
DNBANB 25 Jul, 2021 @ 7:55am 
Appears to conflict with the mods "Immersive Strategy Layer" and the "Absolutely Critical" second wave option
Grey Star, The Rival Defender 11 Jul, 2021 @ 1:17am 
Turns out had I bothered to read the config there's actually a limit of the number of side goals the aliens can have running at once.

Also I doubt this is something that can be fixed, but Dark Cloak absolutely shreds performance and load times when alien pod sizes are increased. Word of warning to the wise.

Which is unfortunate because Dark Cloak is frustratingly fun to play against and really makes the "insta kill with crits even on Beta Strike" part of my campaign better.
Hydrax 20 May, 2021 @ 2:23pm 
I hate Project Recursor so much. Thanks!