Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Beach Assault (Single Player)
   
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GameType: TD
Marcadores: SinglePlayer
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1.076 MB
6 jun. 2020 às 14:34
1 nota de alteração ( ver )

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Beach Assault (Single Player)

Numa coleção por Zeev
Zeev's C&C Single Player levels
3 itens
Descrição
Map Type: Single Player
Tech Level: NA
Play as: GDI
We have a major operation ahead, Commander.
The enemy is digged in and preparing launching a nuke from the Temple of Nod. Destroy it by any means necessary.
You have a large force at your disposal that are on the way to the beach, but the resources are not limitless, watch your step.
Good luck!

If you cannot download the file through Workshop, you can use the following Google Drive link:
https://drive.google.com/file/d/17be5MB3-Bvo1PKMsshHgWc8G6Erp55n4/view?usp=sharing
Extract the files at: C:\Users\USER\Documents\CnCRemastered\Local_Custom_Maps\Tiberian_Dawn
10 comentários
igi 19 mai. 2022 às 4:36 
Working win/loss triggers, and player reinforcement triggers but no enemy AI - still manages to capture storming a beach really well.
Mortarch Of Blood 18 mar. 2021 às 10:11 
Awesome dude! Can't wait to add them so gimme a shout as soon as you're done! :D
Zeev  [autor] 18 mar. 2021 às 9:57 
Thanks Mortarch, I have some RA missions in mind. Will let you know!
Mortarch Of Blood 17 mar. 2021 às 13:10 
If you're interested, I'm currently creating a collection of all the missions on this workshop with a brief. It's almost completed, but if you create any new missions then just let me know and I'll add them!
Keep up the good work soldier!
Zeev  [autor] 7 jun. 2020 às 13:46 
And maybe there are indeed some enemy units with "sleep" behavior, need to check that as well.
I am glad you enjoyed the landing sequence, I tried to do it as best as possible :)
Zeev  [autor] 7 jun. 2020 às 13:43 
Thats OK, I appreciate your feedback :)
Thanks for clarifying. Perhaps its better to put "Guard Area" or "Guard" to some units rather than put "Sticky". I will try to adjust these settings and figure it out how update the mission.
I will do it later this weekend. Thanks for the comment!
MisterX784 7 jun. 2020 às 13:40 
Hey Zeev,

Hopefully I didn't come across to harsh. Maybe I should clarify what I meant. I don't mind having non-base building missions or units that constantly attack my army. These types of missions are great in their own way. My comment was on the units that seemed to be sleeping and don't move or defend themselves as you progress into the base. Once you take the beach it's mostly a cake walk aside from a few defensive structures. This just felt odd to me, a unit should at least defend it's self.

The beach landing and the timing of enemy attacks was on point. A few times I went "oh shit" and had to figure out how to respond. This part was very enjoyable. It made me think, it created drama.
Zeev  [autor] 7 jun. 2020 às 11:49 
Hi MisterX784, that was my point, it was to simulate DDAY landing so the enemy would just defend itself and do not send units to attack the player to the beach, otherwise you would lose a lot of units at the beginning.
Anyway, for future missions in this kind (no base building) I will consider your feedback and do more triggers to ambush the player from various flanks by the enemy. Thanks!
MisterX784 7 jun. 2020 às 10:18 
It was fun, but a majority of the enemy units don't fight back. Those who did made for some intense fights.
Castor Troy 6 jun. 2020 às 15:02 
Sounds cool!