Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Beach Assault (Single Player)
   
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GameType: TD
File Size
Posted
1.076 MB
6 Jun, 2020 @ 2:34pm
1 Change Note ( view )

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Beach Assault (Single Player)

In 1 collection by Zeev
Zeev's C&C Single Player levels
3 items
Description
Map Type: Single Player
Tech Level: NA
Play as: GDI
We have a major operation ahead, Commander.
The enemy is digged in and preparing launching a nuke from the Temple of Nod. Destroy it by any means necessary.
You have a large force at your disposal that are on the way to the beach, but the resources are not limitless, watch your step.
Good luck!

If you cannot download the file through Workshop, you can use the following Google Drive link:
https://drive.google.com/file/d/17be5MB3-Bvo1PKMsshHgWc8G6Erp55n4/view?usp=sharing
Extract the files at: C:\Users\USER\Documents\CnCRemastered\Local_Custom_Maps\Tiberian_Dawn
10 Comments
igi 19 May, 2022 @ 4:36am 
Working win/loss triggers, and player reinforcement triggers but no enemy AI - still manages to capture storming a beach really well.
Mortarch Of Blood 18 Mar, 2021 @ 10:11am 
Awesome dude! Can't wait to add them so gimme a shout as soon as you're done! :D
Zeev  [author] 18 Mar, 2021 @ 9:57am 
Thanks Mortarch, I have some RA missions in mind. Will let you know!
Mortarch Of Blood 17 Mar, 2021 @ 1:10pm 
If you're interested, I'm currently creating a collection of all the missions on this workshop with a brief. It's almost completed, but if you create any new missions then just let me know and I'll add them!
Keep up the good work soldier!
Zeev  [author] 7 Jun, 2020 @ 1:46pm 
And maybe there are indeed some enemy units with "sleep" behavior, need to check that as well.
I am glad you enjoyed the landing sequence, I tried to do it as best as possible :)
Zeev  [author] 7 Jun, 2020 @ 1:43pm 
Thats OK, I appreciate your feedback :)
Thanks for clarifying. Perhaps its better to put "Guard Area" or "Guard" to some units rather than put "Sticky". I will try to adjust these settings and figure it out how update the mission.
I will do it later this weekend. Thanks for the comment!
MisterX784 7 Jun, 2020 @ 1:40pm 
Hey Zeev,

Hopefully I didn't come across to harsh. Maybe I should clarify what I meant. I don't mind having non-base building missions or units that constantly attack my army. These types of missions are great in their own way. My comment was on the units that seemed to be sleeping and don't move or defend themselves as you progress into the base. Once you take the beach it's mostly a cake walk aside from a few defensive structures. This just felt odd to me, a unit should at least defend it's self.

The beach landing and the timing of enemy attacks was on point. A few times I went "oh shit" and had to figure out how to respond. This part was very enjoyable. It made me think, it created drama.
Zeev  [author] 7 Jun, 2020 @ 11:49am 
Hi MisterX784, that was my point, it was to simulate DDAY landing so the enemy would just defend itself and do not send units to attack the player to the beach, otherwise you would lose a lot of units at the beginning.
Anyway, for future missions in this kind (no base building) I will consider your feedback and do more triggers to ambush the player from various flanks by the enemy. Thanks!
MisterX784 7 Jun, 2020 @ 10:18am 
It was fun, but a majority of the enemy units don't fight back. Those who did made for some intense fights.
Castor Troy 6 Jun, 2020 @ 3:02pm 
Sounds cool!