Space Engineers

Space Engineers

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Grey Order PvE Encounters [v0.01.02]
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Type: Mod
Mod category: Script, NPC, Other
File Size
Posted
Updated
5.050 MB
5 Jun, 2020 @ 9:06am
17 Jan, 2021 @ 12:58pm
2 Change Notes ( view )

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Grey Order PvE Encounters [v0.01.02]

Description
Info:

This mod was created by myself (Indo) a long time ago and then shortly after abandoned due to problems with the game at the time, and the massive burnout I had of the game among other issues. However, I have returned to Space Engineers to finish what I started. As I am writing this, I have just restored the mod to how it was when it was abandoned, however I do not plan to stop here, as I am going to continue to improve the mod until I am satisfied with it. You can find the future plans on the Trello board further into the description. Thank you to everyone who is still so supportive and understanding to mod and myself.

This mod is made to add a challenge to Space Engineers, and make space travel a risky thing. Space is by far the most dangerous area, however in the future the 8 planets will have unique and varying difficulties and encounters.

Please report any bugs you find in the comments section - it really makes creating this mod a lot easier.

Features:

Using RivalAI and Modular Encounters Spawner, Grey Order PvE Encounters currently hosts 8 ships/encounters, from planetary installations and drones to massive destroyers and capital ships. These ships will spawn and hunt you down with their visual detection (2km~) and hostile signal detection (don't leave those beacons on 50km, or you wont last long). Some encounters are Planetary Installations, varying on the threat scale from a "harmless" satellite dish to a surface to air missile platform. These encounters will spawn according to your PCU in a certain area, and not only attack on planetside, in space too.

How to Survive:

I really reccomend you start on Earthlike and make your base underground with heavy defences. Once your PCU reaches high enough to trigger spawns - do not approach anything in a light aircraft. If you think, "Oh, its just a cargo ship, it'll be fine!" Remember this mod is designed to be a challenge.

When you choose to go to space, the ship of your choice will need to have many turrets and a lot of guns. Staying in space will be a good way to ensure your death in a large ship, so you should think about getting to your planet of choice in a hurry.

You will most likely take losses - not every ship that goes to space is going to come back. Not every fighter is going to return to base, be prepared for that.

Next Planned Update:

The release of the mod was disappointing to many, as compared to other mods in the same field, the 8 encounters featured were small. The next major update will bring the mod up to where it should have been at release.

Links:

Trello: https://trello.com/b/6KPBSVW7/grey-order-pve-encounters
Reddit: https://www.reddit.com/user/TheSpaceEngineer
Discord: https://discord.gg/EcwMtUVwVH

Thanks:

Everyone on the Modular Encounters Collection discord who helps me out with solving some tricky problems.

Extra thanks to Meridius_IX / Lucas for making the RivalAI and MES mods.

155 Comments
TurnipLee 24 Aug, 2023 @ 10:50pm 
Hey, any chance you could remove RivalAI as a required dependency? It conflicts with MES due to the redundancy.
Thanks!
GenApophis 3 Sep, 2022 @ 8:52am 
Hi there, will this mod become updated? So it wont pulls the RivalAI anymore since it is not needed anymore...
CaveBadgerMan 4 Jun, 2022 @ 1:50am 
It has been started for a full overhaul along with other things. I was a little held up since Feb due to world events but will be back working on it soon
Trackster953 3 May, 2022 @ 4:04pm 
is rivalai needed for this or not
IsIndoVVV  [author] 28 Apr, 2022 @ 12:49pm 
PS: If I do get a mass amount of spare time it will probably be Dauntless I continue under a new name.
IsIndoVVV  [author] 28 Apr, 2022 @ 12:49pm 
I have not heard anything further than giving permission for the rework, so it could be in the works, or abandoned on day one for all I know.

Considering a return to SE, however I will not be continuing this or Dauntless PvE Encounters unless I get a massive amount of spare time any time soon. Just putting this information out here for if it is in the works, because I potentially have designs that can be used in it, and will continue to make designs that are in line with the established faction theme if I pick SE up again.

Sorry for the massive disappointment of this mod, I learnt the hard way I just did not have the time nor skill to deliver the promised content, and figured prolonging a disappointment was not the way to go.
AChunkyBobCat 27 Apr, 2022 @ 11:42am 
So i noticed in some of the previous comments this mod is 'Technically Abandoned' and some chatter about CaveBadger Re-working this for MES, was wondering if that was published or not, Thanks! :)
omni 23 Feb, 2022 @ 4:13pm 
does this need both encounter spawners or will only having one work
omni 23 Feb, 2022 @ 4:12pm 
this seems like it's going to make heavy attack craft and light recon and attack craft really standout in combat as before a like drone could take out a SPAT ore handling base with only twin mounted gats and gat turrets
IsIndoVVV  [author] 10 Feb, 2022 @ 12:42pm 
I mean the mod is technically abandoned, so...
Not sure how the reboot is going along as I don't have any involvement in it, interested to see if it works out though.