Total War: WARHAMMER II

Total War: WARHAMMER II

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LoW - Dragon Legion Corsairs
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Tags: mod, Units
File Size
Posted
Updated
8.010 MB
2 Jun, 2020 @ 1:55pm
21 Jul, 2021 @ 12:26pm
5 Change Notes ( view )

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LoW - Dragon Legion Corsairs

Description
Introduction
This mod is submod adding some extra "exotic" and unconventional units that wouldn't fit the main Dragon Legion mod well enough.
Needless to say this will require the main mod otherwise it won't work, which can be found here:




Unit List by Types:
Corsair Infantry:
  • The basic Corsairs, come armed with dual swords or sword and handbow, they can be deployed as the vanguard of your army and can be readily recruited from any Tier I port.
  • Arbalests are equipped with Heavy Crossbows, unlike the small Repeater Crossbows, these ones pack quite a punch, however due to their power they are incapable of arching their shoots lest they lose the penetrating power.
  • Marines are equipped with a Shield, Sword and Repeater Crossbows, they can fight in any situation and are capable of holding the ground in melee to some degree if necessary.
Corsair Cavalry:
  • Corsair Knights ride into battle atop Cold Ones taken from the Druchii during the numerous raids on their homeland, they combine the ferocity of the Cold Ones with the Martial Mastery of the knights riding them.

Notes:
  • Units will scale with Dragon Princes lord/tech skills, ammo count/damage for missile units uses the skills and tech for archers but uses only the buffs for missile damage/range or ammunition, other stats will get boosted by whatever affects Dragon Princes tech/skills.
  • Units are recruitable from every port you have in different tiers starting early as Tier I and ending at Tier 5.
  • As usual the AI will recruit them aswell should they have the resources but they will try to recruit them in themed armies composed of other Dragon Legion units.

The other units you might've seen in some shoots can be found in my other mods.
Other mods:


Disclaimers
  1. No taking of any assets in this mod unless you ask for permission, it's kinda rude to take stuff without asking.
  2. I will not personnally make compability patches with other big overhaul mods, if you want to make your own patch feel free to contact me, i'm easy to reach.
  3. Translation mods are welcome just link and have the original mod as a requirement.
  4. The mod will work 100% of the time in vanilla, crashes when using other mods are not my responsability. I try to make the mod as compattible as possible but something can go wrong, if it crashes try launching the mod on it's own first and then see what mods you could be using that conflict.
  5. Mod works fine with my other mods from the series.

Feeling generous and want to support my mods?
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