Sid Meier's Civilization V

Sid Meier's Civilization V

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The Bedouins (Al-Sufi)
   
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15.200 MB
1 Jun, 2020 @ 10:04pm
10 Jan, 2021 @ 2:00pm
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The Bedouins (Al-Sufi)

In 1 collection by Space Walrus
JakeWalrusWhale's Civilizations
31 items
Description
Adds the Bedouins, under Al-Sufi. The Bedouins are an ancient (and modern) nomadic peoples that reside in Arabia and North Africa. They are known for their people, camps, and raids they have incurred on civilizations like the Ottomans.



The Bedouins under Hamad Pasha Al-Sufi

UA: Asa'ir
Receive a trade route for every Bedouin Camp you control (1 per era, max 5). Receive +1 gold for each Bedouin Camp you own with a trade route. Units have additional movement in desert outside of friendly territory.

UU1: Goum
Replaces Scout. Never obsoletes, but is more expensive. Can be expended to build a Bedouin Camp, which takes control of all unclaimed tiles in a 1-tile radius and will spawn Goums occasionally. Can only build 3 Camps per era. After the Industrial Era, can turn a Bedouin Camp into a city.

UU2: Ghazi
Replaces the Horseman. Does not need Horses. Additonal movement in desert. No movement cost to pillage. Built faster in cities that are the destination of trade routes.

Direct Download[www.dropbox.com]

Requirements
Brave New World
Gods and Kings

Wiki Page[civilization-v-customisation.fandom.com]

Mod Supports:
  • YnAEMP (All versions)
  • Ethnic Units
  • R.E.D.
  • Enlightenment Era
  • Civ IV Traits in Civ V
  • JFD's Rise to Power
  • JFD's Cultural Diversity
  • Unique Cultural Influence

Credits
SilentForza: Design, Text, Research, Concept
JakeWalrusWhale: Code, Mod Support, Compilation, Art
Grant: Art
TPangolin: Art
TopHatPaladin: Art

If you enjoy the mods I create, please consider following me on steam, twitter, rating up my mods, or even sending a small donation!

[ko-fi.com]
8 Comments
Gummans Gubbe 2 Jul, 2023 @ 1:35am 
And this is a really creative mod. I am enjoying it really much. Thanks!
Gummans Gubbe 1 Jul, 2023 @ 10:54pm 
@trademark and others. In order to create the Bedouin camp you have to disable EUI.:steamhappy:
qalbooth 29 Apr, 2022 @ 6:07am 
Weren't there bedouins in syria & jordan ?
rpablo_a 7 Jun, 2020 @ 1:41pm 
Cool, and thanks for the Enlightenment Era mod support
Space Walrus  [author] 7 Jun, 2020 @ 10:25am 
@rpablo_a fixed
rpablo_a 7 Jun, 2020 @ 4:58am 
Pretty nice mod, but I have one complaint: the civ music is too loud compared to the in-game music.
trademark 4 Jun, 2020 @ 9:30pm 
I can't figure out how to expend the Goums to claim the land?
NoFramesPerSecond 2 Jun, 2020 @ 10:54am 
Looks very good but perhaps not quite balanced yet (yes make the camps into cities in the industrial era, im looking squarely at you!)