Divinity: Original Sin 2

Divinity: Original Sin 2

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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
3.674 KB
1 Jun, 2020 @ 4:53pm
7 Jun, 2020 @ 7:35pm
5 Change Notes ( view )

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In 2 collections by Fjarunsigr
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 items
Divinity OS2, My Mods Collection
50 items
Description
Tacked On Tools
You know those animal dialogues that need items you never have? I've got a solution for that.

Changes
Relatively minor lightweight mod intended to add simple items near animals who need them for specific dialogue options. Honestly the dialogue options are rarely if ever important, usually it's just shearing a bit of wool off a sheep. But if it annoys you that you never have the relevant item? Here's your solution in a tiny package.

Currently covers both tutorial ship sheep, and the murderous cow in act 2. If you can think of any other animals that I've forgotten, let me know in the comments and I'll add their items to the mod.

Enjoyed my content?

Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
10 Comments
Fjarunsigr  [author] 7 Jun, 2020 @ 7:29pm 
Seems like none of the red balls I'm finding in the modding tools actually work on the dogs, so I'll be cutting that bit out of the mod.
Fjarunsigr  [author] 7 Jun, 2020 @ 7:15pm 
Pushing an update now as I've just had a chance to check if it was the correct ball for the dogs and sadly it was not. Going to speed run to it again and try to check if its correct this time immediately while I have the time.
Austin001 7 Jun, 2020 @ 6:43pm 
Ah I see which you mean now. Thank you
Fjarunsigr  [author] 7 Jun, 2020 @ 6:38pm 
Nah there's another one. Its in the broken land area where the terrain has fractures. The area applies decaying to you if the boss isn't dead yet.
Austin001 7 Jun, 2020 @ 6:34pm 
Weird, which cow are you talking about, the ones you transform back into people with a witch potion or?
Fjarunsigr  [author] 7 Jun, 2020 @ 6:15pm 
You can milk the cow via a bucket. The dogs can be pacified (Thus avoiding the fight straight away) using the ball dropped by the magister captain in the dungeon area.

I was kinda 50/50 on adding the ball as its a weirder psuedo-quest item.
Austin001 7 Jun, 2020 @ 6:08pm 
What are the dialogue options for the dogs in basement and the cow?
Fjarunsigr  [author] 1 Jun, 2020 @ 5:14pm 
Mega copies uploaded
Fjarunsigr  [author] 1 Jun, 2020 @ 5:10pm 
Aannnnd issue resolved. Uploading mega copy shortly.
Fjarunsigr  [author] 1 Jun, 2020 @ 5:04pm 
Mega upload is currently being delayed 5 minutes as I remembered another item to add to the mod first, and I'm not going to upload an outdated copy immediately.