UBOAT
744 ratings
[WIP 2022.1] U-Boat Expanded
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File Size
Posted
Updated
6.206 GB
30 May, 2020 @ 7:06pm
13 Apr @ 6:53pm
134 Change Notes ( view )

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[WIP 2022.1] U-Boat Expanded

In 2 collections by link
Uboat Expanded Recommend Mods
18 items
UBE Required Dependencies
9 items
Description
Ensure you have all dependencies installed & enabled in the launcher (recently added Ship Bundle)
[/h1]

Updated to Version 0.8.7 [2022.1] !

See the Change Notes here

When will UBE be finished?

Until I release UBE Version 1.0.0 , this mod is in a Work in Progress [WIP] state.
Features may be added, removed, changed during the mods development, It is a careful balance between figuring out what works and what doesn't.
When is Release?
Hopefully, shortly (a few months) after Uboats final release. However, this does not mean that there wont be new "Expanded" Mods or new integration following release.
Features
Feature List
Detailed Feature List
Npc Submarines and Player Missions based off real world historical uboat patrol data


News reports and BdU reports on real historical Events and Missions New Skills which enable officers to have sailor followers

After acquiring skill you must use the following UI to add the sailor to the officer before it will show up on the Officer portrait


Summary
Uboat Expanded seeks to recreate a historically accurate representation of all the maritime activity during World War II using real data from http://www.uboat.net and http://www.convoyweb.org.uk/

Uboat Expanded combines the following mods into one workshop mod
Expanded Ports
Expanded Convoys and Shipping Lanes
Expanded Crew Names
Expanded Ship Names
Expanded Uboat Roster
Expanded Missions
Complete Kriegsmarine Grid System
Expanded Radio Messages
Not included:
Expanded Radio Messages Audio Addon

Partial Integration:
Historical Flags & Identification Book by ii

Not Integrated:
Wilhelmshaven Expanded (Not Considered due to bugs)

Not Required but Highly Recommended:
to fill in missing functionality not provided by UBE or to compensate for UBE features.
BdU Convoys Reports
ID Book Memory
(B129) TDC MOD (TVh-Re/S3)
[B129] Historical Flags and Identification Booklet

Installation Notes
The UBE Essential Installation Guide [2023]
  • Ensure that you enable Uboat Expanded in the game launcher after subscribing
  • When using U-Boat Expanded, ensure to unsubscribe from the mods listed above, this will help performance and prevent unintended behavior
  • You must start a new campaign for Uboat Expanded to work
  • If you don't want all the features enabled in Uboat Expanded, only subscribe to the submods listed, ensure you disable the Uboat Expanded mod when doing so.

Compatibility
UBE Compatibility List
If you find other mods that are incompatible with Uboat Expanded please report them here

Regarding Ports
Only use or dock at ports listed in the Playable Ports List.

Additional Notes
See the Common Questions & Issues &Solutions


Outstanding Bugs
See the Bugs Thread
Please report bugs, Uboat Expanded Bug Reporting Form (Google Forms) [forms.gle]


Feel free to check out the Beta Branch of UBE - for testing only

I am always looking for feedback or potential contributors to this mod.

Special Thanks
Many thanks to the following, as this mod was largely made possible from the information provided from the following resources:
Guðmundur Helgason's https://www.uboat.net
Arnold Hague Convoy Database http://www.convoyweb.org.uk/
Support of my mod development for UBoat Patreon Support [www.patreon.com] and https://paypal.me/link4531

Additional Thanks
Freekoly
tr0mp
Mike
McDewgle
PIXIE
stosstrup
meckbreth
Emilkant
And numerous others for their Bug Reports, Support, and Feedback

Copyright 2020 SteamUser: Link. This item is not authorized for posting on Steam, except under the Steam accounts named: Link, ii
Popular Discussions View All (61)
307
20 May @ 6:23am
PINNED: Bug Reports
link
7
17 Apr @ 10:08pm
Hey dev, Isorry to bother but TDC has stopped working with UBE loaded since your last patch
Snork
4
1
14 Apr @ 11:16am
Heating.. What am i missing
TeeJay
2,287 Comments
Lt Rainbow Slash 27 May @ 9:37pm 
Super hyped to play 1.0 with all your mods link! With all the awesome improvements to the base game, the addition of UBE and all the ship and plane mods will really turn this game into the definitive WWII Subsim!
Snork 27 May @ 7:00pm 
so how much did their latest update f*ck this thing up? i was excited for the update, but the mods still feel way more important to me than uboat variety
ARTX 22 May @ 9:09pm 
I started a new game. I will send a report when it occurs again
link  [author] 22 May @ 4:26am 
There is one bug in the vanilla game with warship Spawners, where the group of ships will be spawned but then later can never return to Port because the port ownership changed or navigation is no longer possible.
link  [author] 22 May @ 4:21am 
The sandbox.xlsx/spawners table.

Did you submit a Ube bug report (URL above) with your output log& Save file?
ARTX 22 May @ 12:00am 
Or is there any setting in the mod files that will reduce this?
ARTX 21 May @ 11:59pm 
The mod that makes the ships so much, which one ? if I disable it, is the problem solved ? Has a lot of things been losed from the ube?
ARTX 21 May @ 8:36pm 
I'm at the beginning of the game, somewhere between September 20, 1939 and October, while I was going to support the French invasion, I suddenly started to receive a lot of reports on the English coast, and I think the problem is that There are a lot of warship convoys forming around me, there are a lot of warships, each with 2-5 warships, I really like this mode. I like it. Is there a way to fix this? I want to fix the sonar problem and the fact that there are so many ships, because there are so many of them that when I want to speed up the game, the game slows down.
link  [author] 21 May @ 2:29pm 
In regards to any class that utilize a custom ship models from the ship bundle, the same thing would occur. With a new class inherits the equipment data from the original model

At some point in time if this mod survives release which is questionable a best

I will write in the custom equipment data for all of the classes, however at this time is not feasible for me to do so
link  [author] 21 May @ 2:25pm 
Currently the The ship classes in Ube mostly inherit the equipment data from the class they are copied from. Which in some cases can cause a class of ship which shouldn't have a specific type of equipment to be equipped with it

I have not had the time to go through the 600 or so warship classes and identify all of the appropriate equipment for each

As far as there being too many war ships around Britain can you specify a Time location or provide a save file in a bug report so that I can look into it?