Space Engineers

Space Engineers

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USSP Oniks
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
15.770 MB
29 May, 2020 @ 7:13pm
1 Change Note ( view )

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USSP Oniks

In 1 collection by CrimsonAdder
Union of Soviet Socialist Planets
34 items
Description
IMPORTANT NOTE- For least risk of VLS tube blockage, fire missiles at constant velocity whilst not maneuevering or a standstill.
IMPORTANT NOTE 2- For proper operation of missiles, check out the toolbar setup below.

The Oniks class of missile cutters were developed after a need arose for a low-cost, highly mobile platform for the 4M33 Agat supermaneuverable anti-spacecraft missile. The Oniks carries 12 of these missiles in automatically reloading VLS cells inside the hull.

Combined with its advanced sensor suite, Oniks can detect and automatically engage targets from up to 5 kilometers away without fear of retaliation, overwhelming enemy point defense systems through sheer volume of fire. While this design is not intended for taking a beating or close combat against other capital ships, its maneuverability and defensive armament can still give it a fighting chance.

The missile boasts a maximum acceleration of 4.5 G, granting a hit probability of over 0.9 on almost all potential maneuvering targets, including incoming enemy missiles and small fighters.

Oniks is server- and survival-friendly and completely vanilla. Subgrids are used for the missiles and point defense turrets, although it is designed to be as straightforward as possible to build in survival with these. You will need programmable blocks enabled in order for the ship to work to its full potential.

Block Count: 2776
PCU: 29,857
Weight: 3,224,414 kilograms (empty)
Airtight: Yes (fully airlocked, oxygen vents included)
Planet-capable: Moon only
Acceleration: 21 m/s^2

Armament:
12 Autoloading VLS cells w/4M33 Missiles
6 Gatling Turrets
2 Kinzhal CIWS modules (8 guns each)
10 Interior Turrets
8 Rocket Launchers

Storage/Fabrication:
1 Basic Assembler
1 Basic Refinery
6 H2/O2 Generators
41 Small Cargo Containers
1 Hydrogen Engine
3 Oxygen Tanks
24 Welders


Energy:
26 Small Reactors
27 Batteries

Communications:
4 Radio Antennae
3 Laser Antennae
1 Ore Detector
2 Beacons

TOOLBAR:


CREDITS

Oniks uses a few scripts to function. These include Whiplash141's LAMP, Whiplash141's WHAM, Whiplash141's Weapon Slaving, Whiplash141's Weapon Salvo, Whiplash141's Artificial Horizon, Whiplash141's Airlock Script.

For screenshots, these mods were used to enhance visuals (missiles, tracers): Klime's Big Smoke and Arara's tracer_orange_100.

Big thanks to Whip for putting up with my nonsense long enough for me to get everything working properly (I hope)!

46 Comments
CrimsonAdder  [author] 8 Sep, 2021 @ 2:41pm 
I think I've actually had that glitch before, just ignore it and it'll go away eventually
Longy16 8 Sep, 2021 @ 2:22pm 
thats the thing
im not subscribed
CrimsonAdder  [author] 8 Sep, 2021 @ 8:58am 
Uncheck the "subscribe to thread" box I guess? Idk otherwise
Longy16 8 Sep, 2021 @ 8:51am 
I keep getting green messages, how do i stop getting comments for this?
YzrC 6 Sep, 2021 @ 6:03pm 
If you do I’ll be looking forward to it!
CrimsonAdder  [author] 6 Sep, 2021 @ 9:50am 
Thanks!! I was thinking about giving this one a makeover and publishing it again, actually. Maybe I'll do that
CrimsonAdder  [author] 6 Sep, 2021 @ 9:34am 
Oh thank God because honestly I had no idea how to LOL
YzrC 6 Sep, 2021 @ 9:27am 
OOP, I fixed it, I think my blueprints got screwy and tried to merge the midship with the bow, I deleted and redid them and now it works. Thanks a bunch for the help and this is probably the coolest ship on the workshop!
CrimsonAdder  [author] 6 Sep, 2021 @ 9:07am 
That's strange, ngl it took me a couple days to even get this thing set up it's kinda complicated
YzrC 6 Sep, 2021 @ 9:07am 
to break my curiosity whats the second projector for