RimWorld

RimWorld

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Entosomnia - Medieval Cryptosleep
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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309.337 KB
28 May, 2020 @ 10:59pm
12 Jun @ 1:36pm
8 Change Notes ( view )

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Entosomnia - Medieval Cryptosleep

In 1 collection by Nuno
Medieval Alternatives
4 items
Description


A sarcophagus filled with insect jelly and lined with intricate arcane conduits allows for indefinite suspension of living beings. Medieval cryptosleep replacement.



The Entosomnia Casket, closed and open.






Because the vanilla cryptosleep casket requires you to have a hi-tech research bench and a multi-analzyer, both of which you obviously can't get in a medieval playthrough, I opted to make the research cost much higher at 5000. The materials used are roughly on par with those used in vanilla to build a cryptosleep casket, at least in price.

These caskets are functionally identical to cryptosleep caskets, just with more flavor and a medieval research project. Colonists will still get cryptosleep sickness and cannot eject themselves.



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37 Comments
CodyProductions 22 Jun @ 9:28pm 
I know this kinda goes against the fact this is supposed to be medieval tech but could you make a patch that adds a version of the ship cryptosleep caskets in SoS2? Maybe a haunted version or something that has a spirit bound to it that opens up the casket.
Nuno  [author] 12 Jun @ 1:37pm 
Mod has been updated to 1.5
Nuno  [author] 5 Jun @ 5:28pm 
This mod appears to work currently, I'll go ahead and update the version tag once I finish going through my other mods. Please let me know if you encounter any issues with this mod in 1.5
Tal'Raziid 4 May @ 9:19pm 
Does this actually work as-is, currently?
Nuno  [author] 1 Apr @ 12:15am 
All of my medieval mods will be updated to 1.5, but I do not have a specific time frame for this as of right now. After my schedule is less busy I will set aside time to bring some much needed updates for this mod and my others.
Myphicbowser 19 Mar @ 5:30pm 
I do hope that this gets another update for 1.5, because I love this idea
ElConvict 9 Aug, 2023 @ 4:42am 
Two requests, would you be able to make this paintable?

And any chance you could make it also work as a burial spot? It'd look really elegant for my ruler when he dies.
aspendosia 1 Jun, 2023 @ 1:03am 
I love this as a means of 'storing' excess colonists when the babies start coming thick and fast. One request for future developments would be so that it was paintable so that I could mark which were empty and which were full as right now my 'warehouse' looks great but I have to click to see which are occupied and which are free. Cheers
D_O_D 3 Nov, 2022 @ 10:48am 
Thanks for the update!
Average Genestealer 11 Aug, 2022 @ 8:03pm 
I haven't actually used this in a playthrough yet, does the coffin require stone blocks to build?