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-IF have no counterplay outside of turn and are GUARENTEED to mind control along with extreme cross map mobility. Yes they have 1HP, but you *need* to kill ALL of them in ONE turn if you want to win
-Carrier forms cause the flood to spawn faster naturally and on death spawn the overtuned infection forms, which can easily cause a snowball into a impossible mission
Those are my only gripes, good mod otherwise
Auto mind control for a unit that spawns in packs of 6, has high dodge, VERY high movement.
This was obviosuly not tested.
Yeah, if it was as common as the lost but independent. I am now picturing a run with the hive, flood, world war z, bandits and that evil XCOM mod.