XCOM 2
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Faction Hybrid Class [WOTC]
   
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24 May, 2020 @ 10:26pm
1 Jun, 2020 @ 2:32pm
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Faction Hybrid Class [WOTC]

Description
Adds value to your game with a new soldier class: Faction Hybrid

Overview = This class is a hybrid of the 3 Resistance Faction Soldier classes (Reaper, Skirmisher, and Templar). They feature a good mix of stealth, skirmishing and melee abilities for an all-around skillset.

This class is considered a "Hero" class because it is so powerful. For balance, I have made it so that you cannot train them in the Guerilla Tactics School (GTS) - you can only get them from random rookie promotions, or as a mission reward. (If you want to enable GTS training, go to XComClassData and change "NumInForcedDeck" to 1)

Keep in mind that this class is treated as a "Standard Solider" class (not a "Faction Class"), so you cannot use them to satisfy Covert Actions requiring a faction soldier - nor can you recruit them from "Recruit Faction Soldier" Covert Actions.


----- Promotion Table -----
Faction Hybrids can still benefit from random "XCOM" abilities when the Training Center is unlocked. For some reason, they appear on the 5th line, just below the 4-line UI... you need to scroll down to access them. I couldn't figure out how to fix that (let me know if you know how to fix it).

Specializations:
1) Reaper -- Focuses on stealth, scouting and high damage to single targets.
2) Skirmisher -- Focuses on multiple attacks, mobility and retaliation.
3) Templar -- Focuses on melee attacks and focus generation.

I wasn't able to get Rend to work with the Shard Gauntlet as a secondary weapon, so it uses Swords instead.


1) Squaddie Abilities
Reaper = Shadow -- Super concealment with small detection range. Attacks have % chance to reveal.
Skirmisher = Marauder -- Standard shots only cost 1 action.
Templar = Rend -- Sword attack that generates Focus. Does NOT give Momentum until you unlock that ability at Corporal rank.

2) Corporal Abilities
Reaper = Remote Start -- Can shoot environmental explosives for 2x blast radius and 2x damage.
Skirmisher = Grapple -- Reposition on higher elevation.
Templar = Momentum -- After using Rend, gain a movement action to get into cover.

3) Sergeant Abilities
Reaper = Needle -- Attacks from within Shadow ignore 2 points of Armor.
Skirmisher = Zero In -- Repeated attacks on the same target have +10 Aim this turn.
Templar = Focus -- After a Rend kill, gain 1 Focus point, increasing Mobility and Dodge.

4) Lieutenant Abilities
Reaper = Sting -- Special attack from within Shadow that does not reveal the soldier.
Skirmisher = Whiplash -- Free action that deals electric damage. Robots take more damage.
Templar = Sustain -- When killed, survive at 1 HP in stasis for 1 turn. Once per mission.

5) Captain Abilities
Reaper = Holo Targeting -- After shooting a target, teammates get +15 Aim on same target.
Skirmisher = Return Fire -- Auto retaliation attack with primary weapon once per turn.
Templar = Deep Focus -- Increases maximum Focus by +1.

6) Major Abilities
Reaper = Banish -- Attack a target repeatedly until out of ammo. Guaranteed to break stealth.
Skirmisher = Waylay -- Overwatch gives +1 attack for each action point remaining.
Templar = Bladestorm -- Free sword attacks on enemies that move or attack within melee range.

7) Colonel Abilities
Reaper = Annihilate -- Upgrades Banish so that, when target is killed, continue firing at other targets.
Skirmisher = Judgment -- Enemies that attack you, have a chance to panic.
Templar = Shadowstep -- Soldier does not trigger enemy Overwatch.


I did some cursory testing to make sure everything works and it seems like everything is working perfectly, but let me know if anything weird happens.

--- Known Issues ---
1) Visual animation for the "Judgment" ability does not play correctly (but the ability still works and takes effect like normal).
2) Visual animation for the "Whiplash" ability shoots a laser beam from the primary weapon to the target. (Ability still works and takes effect like normal)


Safe to enable mid-campaign (however, it may take a while before they begin to show up, due to a ClassDeck already having been constructed by the game). This class will be available immediately in new campaigns.

For another unique mod class, check out Generic Soldier Class.
20 Comments
Vox 24 Aug, 2021 @ 7:54pm 
absolutely love the look of it, though i wish the templar tree had parry
Alex Nares  [author] 1 Jun, 2020 @ 2:28pm 
I'm sorry, I don't understand the question.
Suidakres 1 Jun, 2020 @ 1:21pm 
My Hybrid becomes no Status per lvl up. Is this because i use the "Second Wave" Mod?

Frosty 30 May, 2020 @ 1:38pm 
Pretty dang cool idea! Thanks!
Alex Nares  [author] 26 May, 2020 @ 2:44am 
Thanks for pointing that out, I didn't know that mod existed. I will check it out to see if I can integrate the shard gauntlets instead of the Sword.
Reignterror 26 May, 2020 @ 1:19am 
This is a really interesting concept. You might consider looking at psionic melee https://steamproxy.net/workshop/filedetails/?id=1549781357 . It seems to have shard gauntlets as a secondary w/ the attacks. Not sure if they use rend or switch out the attack might be worth poking around the file. Regardless I appreciate the effort at messing around with mods. Good luck!!
Alex Nares  [author] 25 May, 2020 @ 6:28pm 
That's a good idea, I will update it soon and swap Rend with Focus. So that you can start using the sword right away.

On 5/26, mod will be updated so that Rend is available at Squaddie, Momentum will be at Corporal, and Focus will be at Sergeant.
Charchu 25 May, 2020 @ 5:58pm 
Focus makes rend stronger as you build it up, which makes me wonder why you dont get rend first than focus afterwards. That way, you can use the sword from the start, and if the mod user wants to deal more damage, they'll spec into focus. I'm sure there is a reason the mod author went the way they did, i don't know how to make a mod so i can't judge. Good mod tho.
eclecticbibliophile 25 May, 2020 @ 2:34pm 
Why give them Focus but not any abilities that use it?
Alex Nares  [author] 25 May, 2020 @ 12:17pm 
The name is configurable the XComGame.int Localization file.