Avorion

Avorion

78 ratings
[2.0] - (SDK) System Upgrade - Specialized Mainframes
   
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File Size
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66.725 KB
24 May, 2020 @ 2:25pm
29 Jul, 2023 @ 9:06pm
9 Change Notes ( view )

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[2.0] - (SDK) System Upgrade - Specialized Mainframes

In 2 collections by SDK
SDK's Collection Of Awesome Stuff
49 items
SDK's Expanded System Upgrades
24 items
Description
                                                If You Enjoy This Mod:
                                                            
Description:
This Mod adds Mainframe System Upgrades that will allow players to highly specialized their ships when permanently installed.

These Mainframes are designed to fill the gap the game has to finely tune and highly specialized ships and stations. When installed these mainframes will provide a large bonus based on other systems installed on your ship. Currently designing new Mainframes, your feedback and suggestions are welcomed. Please join the discord at the bottom to contribute.

New Upgrade Look:
The Vanilla upgrades were kinda confusing and didn't help the users understand what was going to happen when you installed them. I've color-coded the stats on the Upgrade to make it easier to ID what is a bonus and what is a negative effect. These mechanics are the same as the default game modules I’ve just added color to them.
  • Positive Perks will be listed Green.
  • Negative Perks will be listed Red.
  • Special Perks will be listed Purple.
  • Description Text will be Light Blue and White.

Mainframe List:
  • Combat Mainframe: Focused on providing armed turrets and related perks.
  • Industrial Mainframe: Focused on providing unarmed turrets and related perks.

Compatible Mods:
This is a list of mods I intend to keep my mods compatible with. It does not mean they will not work with other mods, just that I've made extra effort to make mine work with theirs.

Updates:
1.0.4:
-- Added new Industrial Mainframe
-- Reworked the Visuals of All Mainframes
-- Buffed the Perks and Standard Bonuses on all Mainframes
-- Added Compatability for the Auto Research Mod.

Discord: Avorion Community Developers (Click To Join)
[discord.gg]
Join the discord to provide feedback, suggestions, or to report bugs. - Shadow Doctor K
26 Comments
Roll Fizzlebeef 24 Aug @ 9:53am 
I can't figure out what Automatic Target Support means or is supposed to do.
kisel404 14 Jun @ 4:47pm 
is this mod still working?
KLS 10 Jan @ 4:35am 
is this mod still working?
Melfely 9 Aug, 2022 @ 6:49pm 
Has this mod been updated to work with the Rift DLC?
jivaii 24 Dec, 2021 @ 3:45pm 
I'd like to alter the settings on the mod, mainly to adjust the amount of power needed. I'd like to make the Legendary be 200 GW, and the exotic to 100 GW. Mainly looking at trying to balance a bit for my server.
Travis 15 Oct, 2021 @ 2:29pm 
I strongly agree with Eiskil's comment. The mainframe specializations for Industrial/unarmed turrets, and Military/armed turrets are nice, but what about carriers? Having similar specializations for carriers would be extremely desirable for me. I don't know about others' playstyles, but for me, as soon as I reach Trinium I begin converting my entire fleet to carriers...turrets become secondary to fighters. Similar bonuses to number of fighter squadrons, fighter production, etc. would be wonderful. They can also still be focused on harvesting (civilian) fighters, vs. military (armed) fighters, as I also do this with my carriers (try to specialize them to be either harvesting/civilian carriers, or armed combat carriers).
SDK  [author] 18 Sep, 2021 @ 9:11am 
@JaQ, I'll see if I can clear up the description to make it easier to understand. I'm glad you're enjoying it and thank you for the feedback.

@Bischop, I'll take a look at the calulations.
Treech 17 Sep, 2021 @ 2:26pm 
Yup, some clarification on how the mainframe calculates the extra turrets would be nice. Combat moreso than Industrial as the latter gives roughly the expected amount (except turret/volume).
And HOLY COW how many turrets it gives! With just 2 modules (Exotic mainframe and Exceptional TCS) I get 48 Unarmed turrets 40 auto and 11 Defensive at a hefty but managable cost of 76 GW on a 10 slot ship. One can build a massive multipurpose dreadnought that actually works as early as Trinium sectrors.
Bischop 12 Sep, 2021 @ 10:42am 
The turrets / volume does not seem to be working.
Echelon 5 Sep, 2021 @ 4:36pm 
Can confirm, thanks for the quick turnaround!