XCOM 2
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[WoTC] Return of the space egg from the 8th dimension!
   
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17.873 MB
22 May, 2020 @ 6:44pm
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[WoTC] Return of the space egg from the 8th dimension!

Description
A Gatekeeper Buff Mod.

84 years ago when i made the Sectopod buff mod, some people told me i should do one for the Gatekeepers, to which i replied something along the lines of "I don't even know what i could do with this egg", but after a few decades enough ideas swirled around in my grey matter to put this together.

WHAT IS IN THIS MOD:

  • Gatekeeper stat buffs.
  • 2 modified abilities.

INFO:

Gatekeeper Changes

Most of the changes to the Gatekeeper are simple .ini changes, the biggest are a massive increase to its health(In Legendary it has a meaty 100 hp), it also has more mobility(20 in Legendary), it has a slight increase in crit chance, and 1 extra armor on commander difficulty.
In terms of abilities, their Anima Gate(the laser beam weapon) now doesn't end their turn, so they can potentially shoot at you and then do something else, secondly, their Anima Consume(their melee attack) also doesn't end their turn, and now if they don't kill you with it and raise your guy as a zombie, it will mind control them.

KNOWN ISSUES:

None at the moment.

COMPATIBILITY:

Like with the Sectopod mod, i didn't change their AI at all, so it should be compatible with any AI mod or mod that makes changes to the AI.

FAQ:

Does this affect the Gatekeeper Prime/Riftkeeper/some other gatekeeper enemy mod?
Nope.
Does the name of the mod mean anything?
Nope.


PERMISSIONS:

You are free to use anything and everything in this mod for your own mods and/or purposes, in fact not only are you allowed, i encourage you to do it.

PATREON:

If you wish to keep up with early previews, updates or simply wish to support me in someway i have set up a Patreon.

https://www.patreon.com/Claus
21 Comments
Who 17 Jul, 2022 @ 8:29pm 
@WeaponisedMoron_2 I use rpgo to build super soldiers for fighting all the modded nighmare aliens. It does require submods for some things though, so if that's not your cup of tea you could always try better rookies or a better arsenal. Using 2, or even 3 of these mods together would be overkill though
WeaponisedMoron_2 30 Oct, 2021 @ 3:36am 
Yo Claus what kind of mods would you use for one's soldiers and weapons so that i can fight your dope custodians and buffed enemies like this? :steamthumbsup:
Claus  [author] 10 Jun, 2020 @ 2:58pm 
@Valvatorez: If changing their stats on the normal .inis don't affect them in TLE then i don't know what could be the cause, there is a characterstats.ini in "\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\DLC\TLE\Config"
But that only has the stats for units introduced in TLE, and i can't find any .ini where stats for the units fought in TLE are defined, so i honestly don't know. My suggestion would be to join the modding discord and ask there, there is a link to it in the Xcom2 mods reddit.
Claus  [author] 10 Jun, 2020 @ 2:54pm 
@TheAshenHat:
This seems to be a recurring random error with any mod that uses perk packages, as far as i know no one has figured out for sure what causes it, so this isn't a surefire solution, but if you're using the Advent Warlock or the Flame Viper mods, those could be the cause. The issue seems to happen when you have different mods using different ways to load "perk content packages", and from what i remember those mods used a different method than the method used by most mods that use perk content packages now.
But again as far as i know no one has figured out for sure if that is the cause, there could also be other mods using yet another method to load perk content packages.
Also if you're curious the reason there are different methods is because Firaxis broke something when they released WoTC and you cannot load these packages the "normal way", instead you have to use work arounds to get the game to load them.
Flashstriker 10 Jun, 2020 @ 5:10am 
So along with our Clauspods, we get Clauskeepers? Neat
TheAshenHat 2 Jun, 2020 @ 2:12am 
"[45744.21] Log: Error detected attempting load of package: Perk_AnimaGateRedux"

Full error string
TheAshenHat 2 Jun, 2020 @ 2:01am 
Error detecting anima gate redux, hard crash to desktop
Valvatorez 29 May, 2020 @ 3:48am 
@Claus So there is no way to change ADVENT health values for TLP missions? Because I messed with the TQL file to give soldiers stronger weapons because It Came From the Sea sucks hard and losing Magnetic and Plasma weapons during Avengers Assemble and Lazarus Project didn't make much sense.
Black 26 May, 2020 @ 4:40pm 
Ah! Ok. Good to know there is a counter of sorts then. Cheers Chief!
Claus  [author] 26 May, 2020 @ 8:24am 
As far as i know items like mindshields and the overdrive serum just makes you immune to mental effects, so the gatekeeper's slap would have no effect on a soldier with a mindshield.