Total War: WARHAMMER II

Total War: WARHAMMER II

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MASSive Charges! Broken Axe - Grom the Paunch!
   
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Tags: mod, Units
File Size
Posted
Updated
454.120 KB
22 May, 2020 @ 1:11am
28 May, 2020 @ 12:43am
4 Change Notes ( view )
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MASSive Charges! Broken Axe - Grom the Paunch!

Description
MASS doubled for all new units for big satisfying charges!
Slight speed increase
+10 Melee Attack and Defense

Units affected:
Giant River Troll Hag
Snotling Pump Wagons
Snotling Pump Wagons (Flappas)
Snotling Pump Wagons (Spiky Rollers)
River Trolls
Stone Trolls
Rogue Idol
Logey Bogey's Spore 'Sploda's (Snotling Pump Wagon)
Da Swamp Fings (River Trolls)
Da Big 'Un (Rogue Idol)

Grom the Paunch:
Tripled mass
Increased collision size
Higher max speed and acceleration
Perfect Vigor

Your charges will be MASSive and FUN. The small boost to MA and MD will help a little, but hard/legendary will still be very challenging.

Useful information:
Charge impact damage is 70% armor piercing and 30% regular physical damage. Impact damage is a combination of speed and unit mass. It is affected by resistances and armor(the 30% regular damage).

In order for impact damage to trigger you have to attack an enemy unit with your unit. This means selecting your unit and rightclicking the enemy unit and let your unit get fully into contact with the enemy unit.

If you just select a unit and move it through an enemy unit with lets say a movement command behind the enemy unit, almost zero impact damage will be dealt even if you have a fast moving unit with high mass like a chariot.

In order for impact damage to occur, a model knockdown must happen. To test this, try charging two chariots at each other. No damage occurs because chariots cannot be knocked down.

Also damage is caused not only by knockdown but the charger decelerating by contact and transferring its momentum to enemy units.
3 Comments
RobbySin 27 Jun, 2020 @ 2:18am 
Can you do a version with just the mass changes without the other stat changes please? For compatability with other mods.
Markliuz Da Jesterly 1 Jun, 2020 @ 11:34am 
You should look into making this mod load first, so it overwrites potential stats changes from other mods. c:
Godzealot  [author] 28 May, 2020 @ 12:45am 
Fixed