Arma 3
44 értékelés
Random Assault - Livonia [SP/Co30]
   
Díjazás
Kedvenc
Kedvenc
Törlés
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: Livonia, OtherMap
Meta: Dependency
Címkék: Tag Review
Fájlméret:
Közzétéve:
Frissítve:
4.110 MB
2020. máj. 20., 22:32
2020. jún. 5., 20:40
12 változásjegyzék ( megnézés )
Ennek az elemnek a használatához DLC szükséges.

Feliratkozás a letöltéshez
Random Assault - Livonia [SP/Co30]

Leírás
You are tasked with eliminating a randomly selected enemy position.

Tons of potential locations. Time and weather are varied every mission. Enemy assets are different every time. No fight will ever be the same.

Difficulty and AO size will scale to any player count, 1 - 30.

Combined arms gameplay consisting of four infantry elements and two armor elements.
High ace compatibility with entrenching tools, tripods, spare barrels, medical supplies, etc, but ace is not required.
BIS revive enabled if you do not have ace.
Dedicated server friendly.
High command enabled for Commander slot.
High command ownership is transferred to the team leader of Alpha team once the current group leader dies.

To play with High Command in single player, open a game to LAN and play as the Commander. Extra teams are removed in single-player.

Credits to FHQ for some scripts used.
25 megjegyzés
Dalken  [készítő] 2020. máj. 31., 6:10 
i plan on putting it on all vanilla/dlc maps. Currently on Altis, Livonia and Werferlingen
LightGuide 2020. máj. 31., 5:49 
What other maps are you using for this mission
Stagwine 2020. máj. 27., 10:30 
Thanks for making mission Dalken, good stuff
Dalken  [készítő] 2020. máj. 27., 9:21 
no, it will not convert to new factions with mods loaded.
Gonzo-GT 2020. máj. 27., 4:58 
Does this mission accept factions mods?
Dalken  [készítő] 2020. máj. 25., 20:30 
I plan on expanding it to all vanilla maps before to long. It just takes some time setting up all the mission locations, different faction loadouts, etc
Arkada 2020. máj. 25., 19:58 
do you have this on altis with regular factions? i don't own contact but really want a gamemode like this
Dalken  [készítő] 2020. máj. 25., 9:23 
And yeah the team switch thing is intentional, all the extra units that aren't in the players team are removed in SP, though I should include virtual entities in that.
Dalken  [készítő] 2020. máj. 25., 9:06 
Ah, did not notice that. I know why that happens. I'll get on fixing that soon, thanks!
krzychuzokecia 2020. máj. 25., 7:58 
Really cool idea, and I like how it scales the difficulty according to the number of players.

However, there's one issue in SP. When I die, I can team switch to other units in my squad (also to Zeus and Virtual Spectator too). Which is not bad (allows player to finish the job anyway), but scenario can't be finished - death apparently causes "Leave AO" task to succeed, and actual leaving of AO doesn't trigger mission end/debriefing.