Arma 3
44 ratings
Random Assault - Livonia [SP/Co30]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: Livonia, OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.110 MB
20 May, 2020 @ 10:32pm
5 Jun, 2020 @ 8:40pm
12 Change Notes ( view )
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Random Assault - Livonia [SP/Co30]

Description
You are tasked with eliminating a randomly selected enemy position.

Tons of potential locations. Time and weather are varied every mission. Enemy assets are different every time. No fight will ever be the same.

Difficulty and AO size will scale to any player count, 1 - 30.

Combined arms gameplay consisting of four infantry elements and two armor elements.
High ace compatibility with entrenching tools, tripods, spare barrels, medical supplies, etc, but ace is not required.
BIS revive enabled if you do not have ace.
Dedicated server friendly.
High command enabled for Commander slot.
High command ownership is transferred to the team leader of Alpha team once the current group leader dies.

To play with High Command in single player, open a game to LAN and play as the Commander. Extra teams are removed in single-player.

Credits to FHQ for some scripts used.
25 Comments
Dalken  [author] 31 May, 2020 @ 6:10am 
i plan on putting it on all vanilla/dlc maps. Currently on Altis, Livonia and Werferlingen
LightGuide 31 May, 2020 @ 5:49am 
What other maps are you using for this mission
Stagwine 27 May, 2020 @ 10:30am 
Thanks for making mission Dalken, good stuff
Dalken  [author] 27 May, 2020 @ 9:21am 
no, it will not convert to new factions with mods loaded.
Gonzo-GT 27 May, 2020 @ 4:58am 
Does this mission accept factions mods?
Dalken  [author] 25 May, 2020 @ 8:30pm 
I plan on expanding it to all vanilla maps before to long. It just takes some time setting up all the mission locations, different faction loadouts, etc
Arkada 25 May, 2020 @ 7:58pm 
do you have this on altis with regular factions? i don't own contact but really want a gamemode like this
Dalken  [author] 25 May, 2020 @ 9:23am 
And yeah the team switch thing is intentional, all the extra units that aren't in the players team are removed in SP, though I should include virtual entities in that.
Dalken  [author] 25 May, 2020 @ 9:06am 
Ah, did not notice that. I know why that happens. I'll get on fixing that soon, thanks!
krzychuzokecia 25 May, 2020 @ 7:58am 
Really cool idea, and I like how it scales the difficulty according to the number of players.

However, there's one issue in SP. When I die, I can team switch to other units in my squad (also to Zeus and Virtual Spectator too). Which is not bad (allows player to finish the job anyway), but scenario can't be finished - death apparently causes "Leave AO" task to succeed, and actual leaving of AO doesn't trigger mission end/debriefing.