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Awesome, thanks.
It should be safe to tinker around with the numbers mid-game, right?
Don't change anything on the lines with a minus ( - ) in front of it. Only change lines with a + in front of it. The scores are located under each parameter "AddToTargetScore". Be careful not to set any parameter too far into the negatives - because then it could completely invalidate targets and the AI absolutely WILL NOT attack them, ever.
So in your mod, it seems that the AI won't waste turns trying to make impossible kill shots, but also prefers to avoid kill shots. I'm not really a fan of that last bit there.
I'd prefer that the AI continue to prioritize low HP/killable targets -- but only when the odds of landing a hit are equal to (or greater) than the odds of hitting any other available target. I think this would make the AI a lot more difficult and act more like a real human player.
Do you expose your mod settings in the ini file? I'd love to be able to tweak those numbers.