Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

25 ratings
Commoditātis: Vivified Grand Campaign Starting Positions 4TPY
   
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Tags: mod, Campaign
File Size
Posted
6.191 MB
19 May, 2020 @ 8:12am
1 Change Note ( view )

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Commoditātis: Vivified Grand Campaign Starting Positions 4TPY

Description
This mod was inspired by, and the indirect result of Dresden's Hegemonia and Dr_Coxian's Refreshed Grand Campaign Start.

It expands the territory and strengthens the armies of the Diadochi (save Bakria), Rome, and Carthage. It makes them more powerful to varying degrees. No AI, income, unit, or other ancillary changes.


1TPY
2TPY


LAND
-Etruscan provinces transferred to Rome and Carthage
-Libyan and Barcid provinces transferred to Carthage
-Larissa transferred from Epirus to Macedon
-Median provinces in Mesopotamia transferred to the Seleucids
-All of Cyrenaica transferred to Egypt
-Transferred Ptolemais Theron from Kush to Egypt

ARMIES
-Slightly bolstered the starting forces of Carthage, Egypt, Macedon, the Seleucids, and Epirus.

BUILDINGS
-Replaced Rome's shrine in Neapolis with a farm because food
-Removed the Seleucid's barracks in Palyrma
-Added tier 2 military main buildings to the capitols of Rome, Carthage, Egypt, and the Seleucid Empire à la Macedon (this ensures these majors build decent armies immediately)

DIPLOMACY
-Added a trade agreement between Rome and Carthage (it won't hold, but, hey-why-not)
-Ceased the war between the Seleucid Empire and their peninsular neighbors to the south to avoid a first turn death spiral

AOR
-Added Auxilia_Hellas to Macedon and Epirus (Cretan Archers)
-Added Auxilia_Asia to Athens (Rhodian Slingers)
-Added Auxilia_Hellenic to Rhodes

COMPATIBILITY
This is a startpos mod and only that. No AI stuff, no unit stuff, no income stuff. Because of this, it is widely compatible with most items on the workshop. However, it will be incompatible with any overhaul, turn-per-year, or starting position mod.
13 Comments
cjULTRA  [author] 14 May, 2021 @ 8:34pm 
You bet. Thanks for thanking.
¿Question Mark? 14 May, 2021 @ 6:30pm 
Hey just wanted to say that I've been waiting for a mod that integrates just integrated mesopotamia into the selucids, not all the satraps, pretty much since the game came out, so thank you so much for doing it!
cjULTRA  [author] 9 May, 2021 @ 8:27am 
What other mods are you using?
MANWHATADONGA 8 May, 2021 @ 6:02pm 
I have tried every thing to get this mod to work on Patch 18 Patch 19, have Desert Kingdoms on and off.Verfe game files extra .
cjULTRA  [author] 7 Aug, 2020 @ 5:02am 
I don't see why not.
Cruze 7 Aug, 2020 @ 3:50am 
is this compatible with the "Nordo's Faction Unlocker (All Factions Playable)" -mod? Thanks in advance
cjULTRA  [author] 22 Jul, 2020 @ 4:50am 
Unfortunately not, sorry.
Tiberios Horatios 21 Jul, 2020 @ 4:54pm 
I do love this mod. Any chance of doing it on IA map?
Nick Nack 11 Jun, 2020 @ 11:14am 
I've been having trouble with assembly kit but this might help. Thanks
cjULTRA  [author] 11 Jun, 2020 @ 10:08am 
Np.

Google "Rome 2: How to Change Region Ownership and Add/Remove Armies using the Assembly Kit" and that should be the bulk of the process.