Rivals of Aether

Rivals of Aether

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Modified Mario - 1.3
   
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2020년 5월 18일 오후 5시 55분
2021년 8월 19일 오전 12시 03분
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Modified Mario - 1.3

설명
Mario - 1.3 with a new dair and highly requested balance changes.

Credit:

Original Mario
https://steamproxy.net/sharedfiles/filedetails/?id=1870580396

Sprite Sheet also used by original creators
https://www.deviantart.com/tufftony/art/SMBAFAoJ-Mario-Ultimate-Sprite-Sheet-505700507

Special thanks to Deco7 and jack_the_maniac for coding assistance and feedback!

Changelog:

Dair (from v0.5 to v1.0)
- complete rework to balance move
- 12 dmg > 8 dmg
- more startup frames and endlag frames
- hitbox inspired by Project M Mario (attack grounded opponents with the 1st hitbox to send them vertically at a fixed knockback)
- sprites revamped to have better quality using Rotsprite

Dspecial
- fixed an issue with the move refreshing uspecial and airdodge
- adjusted hitbox to better match animation

Fspecial
- hitboxes shrunk and realigned to better match animation

Nspecial
- changed sprites for more noticeable startup and ending

Jab
- slightly increased the hitbox size of the looping hit and finishing hit

Dash Attack
- changed launch angle to 55 and slightly increased knockback scaling to prevent infinites on certain characters
- adjusted hitbox to better match animation

Utilt
- moved hitbox slightly down and in front of Mario

Dtilt
- slightly increased hitbox size

Ustrong
- rounded the hitbox corners
- decreased hitbox width

Dash
- added new sprites to make the run look less jittery

Parry
- moved sprite upwards to prevent Mario from clipping in the floor

Portrait
- added css_draw to show alt names

Creator's Commentary: These revisions have probably been done for over a year but I stopped playing the game entirely so I never got around to posting it. I likely won't make any major revisions, but if a value or two needs to be adjusted I'll take a look at it. I'm not planning to add compatibility support for workshop character mechanics, but if you want to make that on your own you can dm the files to me on Discord (search my name in one of the RoA servers).
댓글 16
Solarflare The Flareon 2022년 12월 3일 오후 7시 44분 
or at high % like 100%
Solarflare The Flareon 2022년 12월 3일 오후 7시 35분 
make so he does the tired animations instead of idle animations when he only have 1 stock
Italiano 2022년 11월 12일 오전 9시 42분 
One of the alts crashes the game (at least for me) Is this a possible fix?
TheeSpicyPotato  [작성자] 2021년 8월 20일 오후 9시 53분 
Update is finally out, let me know if you have any feedback (or if I accidentally make something broken).
TheeSpicyPotato  [작성자] 2020년 9월 15일 오후 12시 56분 
I have started updating this submission with a more balanced dair and some requests from the original Mario. If you have any suggestions feel free to post them.
TheeSpicyPotato  [작성자] 2020년 9월 15일 오후 12시 54분 
Ah worked out conveniently for you then lol. I'm just not a huge fan of it as well as some other workshop users, but that's not to critique your choice. Original character is still amazing!
Misfire 2020년 7월 22일 오후 7시 45분 
it wasn't sandbert dair it was doctor mario dair we just didn't change the hitbox lol
killer 2020년 7월 11일 오후 1시 45분 
a welcome change to one of my favorites, too bad not many know about this.
dubious little creature 2020년 6월 27일 오전 3시 19분 
I meant the run animation, for me it just loops the dash frame, I could share my screen on discord if needed
TheeSpicyPotato  [작성자] 2020년 6월 25일 오후 10시 57분 
What needs to be fixed in the walk animation?