Rivals of Aether

Rivals of Aether

25 ratings
Modified Mario - 1.3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
754.132 KB
18 May, 2020 @ 5:55pm
19 Aug, 2021 @ 12:03am
3 Change Notes ( view )

Subscribe to download
Modified Mario - 1.3

Description
Mario - 1.3 with a new dair and highly requested balance changes.

Credit:

Original Mario
https://steamproxy.net/sharedfiles/filedetails/?id=1870580396

Sprite Sheet also used by original creators
https://www.deviantart.com/tufftony/art/SMBAFAoJ-Mario-Ultimate-Sprite-Sheet-505700507

Special thanks to Deco7 and jack_the_maniac for coding assistance and feedback!

Changelog:

Dair (from v0.5 to v1.0)
- complete rework to balance move
- 12 dmg > 8 dmg
- more startup frames and endlag frames
- hitbox inspired by Project M Mario (attack grounded opponents with the 1st hitbox to send them vertically at a fixed knockback)
- sprites revamped to have better quality using Rotsprite

Dspecial
- fixed an issue with the move refreshing uspecial and airdodge
- adjusted hitbox to better match animation

Fspecial
- hitboxes shrunk and realigned to better match animation

Nspecial
- changed sprites for more noticeable startup and ending

Jab
- slightly increased the hitbox size of the looping hit and finishing hit

Dash Attack
- changed launch angle to 55 and slightly increased knockback scaling to prevent infinites on certain characters
- adjusted hitbox to better match animation

Utilt
- moved hitbox slightly down and in front of Mario

Dtilt
- slightly increased hitbox size

Ustrong
- rounded the hitbox corners
- decreased hitbox width

Dash
- added new sprites to make the run look less jittery

Parry
- moved sprite upwards to prevent Mario from clipping in the floor

Portrait
- added css_draw to show alt names

Creator's Commentary: These revisions have probably been done for over a year but I stopped playing the game entirely so I never got around to posting it. I likely won't make any major revisions, but if a value or two needs to be adjusted I'll take a look at it. I'm not planning to add compatibility support for workshop character mechanics, but if you want to make that on your own you can dm the files to me on Discord (search my name in one of the RoA servers).
16 Comments
DanielGame2932 3 Dec, 2022 @ 7:44pm 
or at high % like 100%
DanielGame2932 3 Dec, 2022 @ 7:35pm 
make so he does the tired animations instead of idle animations when he only have 1 stock
Italiano 12 Nov, 2022 @ 9:42am 
One of the alts crashes the game (at least for me) Is this a possible fix?
TheeSpicyPotato  [author] 20 Aug, 2021 @ 9:53pm 
Update is finally out, let me know if you have any feedback (or if I accidentally make something broken).
TheeSpicyPotato  [author] 15 Sep, 2020 @ 12:56pm 
I have started updating this submission with a more balanced dair and some requests from the original Mario. If you have any suggestions feel free to post them.
TheeSpicyPotato  [author] 15 Sep, 2020 @ 12:54pm 
Ah worked out conveniently for you then lol. I'm just not a huge fan of it as well as some other workshop users, but that's not to critique your choice. Original character is still amazing!
Misfire 22 Jul, 2020 @ 7:45pm 
it wasn't sandbert dair it was doctor mario dair we just didn't change the hitbox lol
killer 11 Jul, 2020 @ 1:45pm 
a welcome change to one of my favorites, too bad not many know about this.
dubious little creature 27 Jun, 2020 @ 3:19am 
I meant the run animation, for me it just loops the dash frame, I could share my screen on discord if needed
TheeSpicyPotato  [author] 25 Jun, 2020 @ 10:57pm 
What needs to be fixed in the walk animation?