Total War: WARHAMMER II

Total War: WARHAMMER II

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Chaos Invasion - 150 Armies
   
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Tags: mod, Campaign
File Size
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58.294 KB
18 May, 2020 @ 12:57pm
18 Aug, 2021 @ 12:24pm
20 Change Notes ( view )

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Chaos Invasion - 150 Armies

In 2 collections by FiftyTifty
FiftyTifty - Flavour & Mod Edits
22 items
BecauseTWW3Sucks
104 items
Description
It's a really simple edit; all the chaos invasion waves have a max of 30 armies that can exist at any one time. And now that there are five spawn points, that makes for a total of 150 chaos armies in the invasion.

I've also fixed the vanilla bug where the chaos invasion will never start. The script checks against a random number at the end of your turn, but this can fail and always check against the same number, which in turn means the script never passes the turn number check. To fix it, I just changed the random number to 1. Now the check will always pass at turns 100 and 200.


Good luck.

Update 1: The number of Chaos armies has been doubled again. You will face 60 Chaos armies each time they invade at turn 100, and turn 200.

Update 2: @Rogilito Has his own version of the Chaos Invasion script(https://steamproxy.net/sharedfiles/filedetails/?id=2115450072&searchtext=Wider+chaos+invasion), and I took a tweak from it. Now you'll also get hordes invading more of the map. Credit to him for getting the spawn areas.

Update 3: The roster of the chaos invasion armies has been upgraded. You will now see the DLC units, like dragon ogres and armoured chaos trolls.

Update 4: Fixed a bug (present in vanilla) where the game will soft-freeze if the Beastmen faction has any vassals during the chaos invasion. They will be turned into military allies when the invasion occurs.

Update 5: Updated to support 1.10.0

Update 6: Fixed Chaos armies not moving, by making use of the other chaos invasion factions that CA removed from the script. Added them back, and now, everything works as it should.

Update 7: Added a "fix". There were still a few armies being left behind, so I added support for a couple more chaos factions. Boom.

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I recommend looking through my collection of campaign enhancement mods, as they all bring some much needed dynamism to the game: https://steamproxy.net/sharedfiles/filedetails/?id=2101461335
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43 Comments
WΛRMΩNGΞR 11 Dec, 2022 @ 12:49am 
Can we get this for Warhammer 3?
Allcraft 8 Mar, 2022 @ 8:50pm 
Nice mod. Now I'll be overrun in the next few turns xD
steelwarrior77 2 Mar, 2022 @ 9:20pm 
Works with sfo?
President Jyrgunkarrd 25 Jan, 2022 @ 10:51pm 
Hi reader; I am writing this in case you were in the same position as me, hunting through the Workshop for an ideal End Times Worthy Chaos Invasion mod.

This is it. This is The One Mod. Just get it and forget all of the other garbage on the Workshop, most of which does not work at all. This is highly compatible, trouble-free and simply works.

The Turn 50 variant also works flawlessly, but I don't personally recommend it because - while kind of novel - the Chaos stacks just raze the whole map. Nobody can even remotely resist them except you, which very quickly makes the experience devolve into lightning strikes on a barren, desolate waste. Thematically fitting but IMHO pretty boring.

This one hits the right sweet spot.
shalalaby94 19 Jan, 2022 @ 3:44pm 
does this work in multiplayer?
Hnayanzi 21 Sep, 2021 @ 8:07am 
Hi, I dont use any overhaul, to make sure this mod work do I need to place it first ?
Sopa de Cajeta 17 Sep, 2021 @ 6:35am 
Hi, I tried this mod but the invasion never happened.
AngrySheep 3 Sep, 2021 @ 3:38am 
Quick question - sorry if its a bit lame, is this save compatible?

I am having a really wasted campaign and nearing turn 100 so would love to turn this on to create that "Kick" Chaos needs to overcome the dwarf tide in front of me!
Gadsden 26 Aug, 2021 @ 5:16pm 
Thanks for taking the time to make this work again Fifty, I really appreciate your hard work.
FiftyTifty  [author] 18 Aug, 2021 @ 12:26pm 
There we go. Sorry about that, for some reason, the chaos invasion script won't run my debug messages nor the second of my functions.

Turns out, after the update, my Beastmen fix is no longer necessary, so I commented it out.

Invasions work again.