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it looks like it did get a continuation though..
Thanks for the link.
This mod got me thinking "I want something like that" and you linked to exactly the kind of mod I wanted.
The below mod adds the ability to destructively research things for progress towards a related research project, and also loot blueprints you can study to get research progress for random stuff. Fills a very similar niche.
https://steamproxy.net/sharedfiles/filedetails/?id=2010527094
Please add it
https://drive.google.com/file/d/1X6kfdnYDiW21dMMnjkBEYuPkffdnQurK/view?usp=sharing
For whatever reason, instead of defining Bedrest and Patient as "NotWork", every single WorkTypeDef in the base game (and now mods as well) will require the AllWork tag. Without that tag, "lazy" guests who refuse to do work will still do your new custom job even though they're not supposed to do *anything*.
There's no problem with having extra tags that aren't referenced by anything, so this change is backward compatible and causes no issues that I've been able to find so far. I'm just running around suggesting it to everyone.
In your specific mod this would be somewhere in lines 17-19ish of WorkTypeDefs.xml, just add the line " <li>AllWork</li>"
Thanks for your time!