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Thank you dude :)
I just released a mod that combines all 5 classes if you wanna check it out
Glad to know it's helping x
I made these classes with high mobility in mind, Run N Gun (I feel) is a universal ability that the quicker paced agents could all pull off. However don't worry, I do know when I am being ridiculous with a certain ability and it won't be making a return for a good while in the base game trees of my agents.
It just so happens that I made agents capable of Run N Gun a few times in a row. Good Eye on ya though for noticing (:
My mod only adds classes, if his mod affects base game weapons then it should be compatible as my classes uses base game weapons