XCOM 2
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WOTC_Breacher
   
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17 May, 2020 @ 7:34am
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WOTC_Breacher

Description
-WHAT IS X.C.O.M-

Xtra Class Outside Mods is a series of mods I plan to release for both vanilla and WOTC XCOM2 and consist of soldier classes for the player to use. They will use no external assets apart from a simple class logo to ensure maximum compatibility with the base game files and those of other mods as well. The aim of the series is to add classes within XCOM 2 to give players variety within a very confined system, the soldiers will feel the same and use the same weapons and abilities however there will be more variation to said soldiers. Melee Snipers, Assault Medics, Grenadiers with Gremlins and more to give the game more vanilla flavouring. Each new class will have their own name, nicknames, progression speed, fluffy lore, short comings which need to be compensated and many roles to play on the field of battle. No 'One man/woman/alien' army soldiers. That wouldn't be XCOM now would it?

-THE BREACHER-

Taken only from the ranks of SWAT teams and counter terror organisations, a Breacher agent excels in applying pressure to the enemy through use of explosives and mastery of short range combat. They get their name from their previous occupation and the skill set that came with such job titles. Once men and women of law enforcement, they have a certain aptitude for breaching environments and eliminating their targets, but it is not just those who reside in buildings who are unsafe; alleyways, public squares, rooftops, underground tunnels, forested areas and even the road systems are all fair grounds for a Breacher to operate in with high levels of expertise. Able to equip rifles, shotguns and bullpups, their short range dominance is matched by only a select few array of enemies and allies alike. Their prowess with explosives allow them to flank/disorient enemies in a number of ways with the end goal of killing their targets.

That last pod hunkering down in a building? Well surround the place and have a Breacher lead the main assault by blowing a hole in the wall for an extra entry point. Is there a group of MECS on an upper level that are hard to hit? Station a Breacher below and blow a hole beneath them, then use those CQC abilities and wipe the floor with them.
A Breacher class agent is only limited by how you tackle a situation, they excel in squads much like the trooper.

I would like to think that these agents would lay the groundwork for a certain 'Chimera' squad in the game's lore later on ;)





-QUICK NOTE-

Given the time and hassle it took to set up the damn modding software, I have decided to use WOTC as my default output format and ONLY IF IN DEMAND, will I port a mod backwards to use in vanilla XCOM 2

Also this is the final one before I put them all into a collection later on today

-BUGS AND SUGGESTIONS-

If you manage to find any bugs or have a suggestion to improve my stuff, please do not hesitate to leave a comment, I enjoy reading through them :)

x

9 Comments
Stauff 27 Sep, 2020 @ 1:06pm 
I just subscribe and i will test your classes. I love testing various ideas about classes. For the breacher, a very first thing i noticed, it overlaps with the Breacher class from begginfokillz. I did some changes and i can use both together now, but since his class is older, maybe you should, out of courtesy, look about this.
nathanx2000  [author] 18 May, 2020 @ 3:32pm 
@Marcus

Thank you dude :)

I just released a mod that combines all 5 classes if you wanna check it out

Glad to know it's helping x
Marcus 18 May, 2020 @ 2:48pm 
I am using 2 of your other mods, trooper and exo, which i like.Am going to try this too, run and gun is not over powered when using 8 man squad and triple pod aliens. and makes the flame thrower a usefull weapon now.
nathanx2000  [author] 17 May, 2020 @ 4:07pm 
@MrMister I keep forgetting to do that :/
MrMister 17 May, 2020 @ 3:57pm 
You should probably add the War of the Chosen tag and requirement, as well as the Class tag. Makes it easier to find for new players looking for such mods on the workahop.
nathanx2000  [author] 17 May, 2020 @ 2:03pm 
@BorgadnRager

I made these classes with high mobility in mind, Run N Gun (I feel) is a universal ability that the quicker paced agents could all pull off. However don't worry, I do know when I am being ridiculous with a certain ability and it won't be making a return for a good while in the base game trees of my agents.

It just so happens that I made agents capable of Run N Gun a few times in a row. Good Eye on ya though for noticing (:
Oblivious Naga 17 May, 2020 @ 12:19pm 
Another class with run n gun. Starting to feel like its becoming a crutch. Fits this class but still
nathanx2000  [author] 17 May, 2020 @ 10:35am 
@Goliath Le redneck, it should do

My mod only adds classes, if his mod affects base game weapons then it should be compatible as my classes uses base game weapons
R0ADN3CK 17 May, 2020 @ 10:32am 
nice one, would be nice if this class work whit the iridar underbarrels rifle mod (whit the underbarel grenade launcher).