Left 4 Dead 2

Left 4 Dead 2

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Original Attachment Positions (Medkit & Pipebomb)
   
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Game Content: Weapons, Scripts
Weapons: Throwable
Items: Medkit
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49.050 KB
16. Mai 2020 um 10:22
17. Mai 2023 um 13:15
3 Änderungshinweise (anzeigen)

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Original Attachment Positions (Medkit & Pipebomb)

Beschreibung
In L4D1 (and L4D2 in Pre-Release footage), the medkit and the pipebomb had different positions when holstered (and, in the case of the pipebomb, it had its own attachment) this mod simply restores that.
44 Kommentare
Golden Phobia 20. Mai 2022 um 6:17 
Can the early version make one?
Sergi338  [Autor] 14. Dez. 2020 um 11:53 
Alright mate
Sergi338  [Autor] 14. Dez. 2020 um 11:49 
I mean, with either method REXTETURES will would, but model replacements will only work throught the script method.
Sergi338  [Autor] 14. Dez. 2020 um 11:42 
Done throught scripts, like with this mod, would mean that all survivors would be affected. I could do it in a per-survivor basis tho, by modifying their models
Sergi338  [Autor] 14. Dez. 2020 um 10:18 
@Overmind No.
@UnrealSeb I really don't do requests, but I may think about it.
Vergil 22. Sep. 2020 um 22:12 
so can you do the melee weapon in the other side?
Sergi338  [Autor] 19. Sep. 2020 um 5:12 
it's not gonna be included.
CluckenDip 19. Sep. 2020 um 3:53 
Do you know if this'll be included in the Last Stand update?
kai y'know 17. Juni 2020 um 20:09 
could you do the same attachment positions to the defib?
iZEK 23. Mai 2020 um 13:44 
thanks