RimWorld

RimWorld

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Goldminermac's Empire: Security And Defense
   
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Mod, 1.1, 1.2
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15. Mai 2020 um 21:46
14. Aug. 2020 um 16:07
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Goldminermac's Empire: Security And Defense

In 1 Kollektion von Goldminermac
Goldminermac's Empire
6 Inhalte
Beschreibung
Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:

As a budding emperor you must know this message all too well.
There are few methods to defend yourself, and the defense system RNG
is cruel to say the least.

Have you ever wanted to build a mega death village that can defend the
entirety of the empire singlehandedly? Defense buildings that don't
destroy your economy with upkeep and base tax penalties? Then you have
come to the right place!

This mod adds four new defense based buildings:

-Archotech Defense Array
-Fortifications
-Military Surplus
-Home Guard Headquarters

This mod is not affiliated with Saakra in any way.

Feel free to rate and check out the other entries in the Goldminermac's Empire series:

-Expanded Resource Buildings
https://steamproxy.net/sharedfiles/filedetails/?id=2097864612
-Psychoid And Smokeleaf
https://steamproxy.net/sharedfiles/filedetails/?id=2098901912


Credit for the original banner art goes to Helixien
Beliebte Diskussionen Alle anzeigen (1)
0
16. Mai 2020 um 11:09
Balance Feedback
Goldminermac
62 Kommentare
Hebrux 9. Sep. 2023 um 9:51 
is this compatible with 1.4?
dawg 28. Juni 2022 um 16:26 
i like the mod but can you change it so the military level is infinite i have a full military city but it cant go over 13
jojobe 1. Mai 2022 um 8:22 
Are bad events perminate. I been rolling a lot of -1 does that stay that way or does it change back after time. If so i need to find a way to disable those im losing money as it is.
Hans 31. Aug. 2021 um 1:24 
Then you can make it offical compitable with 1.3? :)
Goldminermac  [Autor] 25. Aug. 2021 um 12:04 
Everything in this is based off of empire. So if empire works, and hasn’t changed significantly, it should work.
Thundercraft 25. Aug. 2021 um 0:09 
Nobody has tried this in 1.3, yet? (Or... nobody has reported on this?)
Nekro Philadelphia 18. Juli 2021 um 18:52 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Geobeetle 9. Juni 2021 um 12:01 
Oh wow, HUGE respect for keeping a balance discussion. You wouldn't believe how many modmakers make unbalanced mods and refuse to change the mod or even let you customize the balance because that just the way they like it.
Goldminermac  [Autor] 21. Mai 2021 um 18:59 
@bearhiderug should be, unless something big changed with buildings recently