Arma 3
109 ratings
[SP/COOP 5] Clean Sweep - Dorida
   
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Data Type: Scenario
Scenario Map: Altis
File Size
Posted
Updated
492.761 KB
29 Dec, 2013 @ 8:15pm
5 Jan, 2014 @ 6:56pm
4 Change Notes ( view )

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[SP/COOP 5] Clean Sweep - Dorida

Description
Straightforward assault mission to play single player or with friends. It shouldn't take more than 30 minutes to complete.

Features Patrols (Urban Patrol Script), Civilians (Dynamic Civilian Life), Virtual Ammobox System and proper mission briefing/debriefing.

This is my first scenario so any feedback is appreciated!
Volunteers are welcome for voice acting the dialogues.
55 Comments
Rykers 1 Mar, 2015 @ 4:16pm 
Moved file but mission still not available to play in co-op. Is there something you need to tag as mentioned before?

"Earlsimmons 3 Mar, 2014 @ 12:15pm
Your Mission wont appear in Multiplayerlist because you dont tag it as Multiplayer Scenario."
Rykers 1 Mar, 2015 @ 2:54am 
Would like to try this with a mate, and it says coop, but it doesn't appear in multiplayer. Can you fix this?
Will try moving the file as you earlier suggested, but if you sort it your end then I guess we wouldn't have to do this. Thanks muchly.
-=FFF=-Gridd 19 Jun, 2014 @ 11:03pm 
intersting mission possibly need two saves and not just default in game save. perhaps could have been larger in scope maybe the first objective would be to take control of this scenario then push on to a main abjective but i liked it was good.
Shad0w Fox  [author] 12 Mar, 2014 @ 6:56pm 
Thanks Rosswell!
Rooster 12 Mar, 2014 @ 3:13am 
Well done.
Ill rate it.
timokujansuu 9 Mar, 2014 @ 6:49am 
Yeah i understand that, i mean having a "mission complete" screen with debrief and stats.
Shad0w Fox  [author] 9 Mar, 2014 @ 3:02am 
@timokujansuu The mission ends after you eliminate all enemies or they flee from the city.
timokujansuu 8 Mar, 2014 @ 10:50pm 
Nice simple mission, pretty easy, i would however recommend triggering the mission to actually end after the objective is completed, otherwise it's slightly confusing and unsatisfactory.
Willow 7 Mar, 2014 @ 5:30pm 
Okay Shadow fox, I get that now. You might want to add a mission end trigger about 30 seconds after that moment though ;) I liked your use of music. It felt atmospheric, and kicked in at the right moments.
Shad0w Fox  [author] 7 Mar, 2014 @ 4:37pm 
Hi Willow, thanks for the comments. Indeed, the AI sometimes retreat and you end up winning because they flee from Dorida that was the target. For the mission ending, you don't have actually to return to base, this is just a storytelling to close with the mission introduced at the beginning (in the truck). The mission was made to be quick and straightforward so I didn't want the player to run back until the truck or drive to the supposed base :)