Torchlight II

Torchlight II

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The Ember Sage (v.18)
   
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29 Dec, 2013 @ 11:45am
8 Apr, 2014 @ 5:43pm
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The Ember Sage (v.18)

Description
"While some soldiers of the Empire are studying how to recreate the effects of Ember to, mostly of time, explode enemies in front of their eyes, others are studying how they can use this power, not only to explode enemies, but to create a more defensive way to survive this war. After a long time under deep study and meditation, they attained such power. The Empire has now, a new class of Soldiers to assist Vanquishers and Embermages in the battlefield. These warriors are known as Ember Sages. Wielding great spiritual powers like their fellows Embermages, the Ember Sages equals in power, but uses this power far from offense only, but closest to, for example, enchant the weapons of your comrades with elemental properties or create elemental terrains to waste enemies and at the same time enhance the strenght of their companions. Although some of their skills have similarities with Embermages skills, they recreate the studies between the Inferno, Frost and Storm magical arts. Summoning walls of flames, walking in lightning speed, releasing cold winds of ice, using psychic powers and even calling elemental beings or huge comets from the space above, the Ember Sages are ready to fight for the Empire".

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Hi to everyone. :)
This is a new Class mod that adds the Ember Sage class in Torchlight 2.
Ember Sages are magical casters like Embermages, but i recreate the skills tree with new habilities.
You will be able to cast various offensive skills like the Embermage, but will have access to more defensive skills that add buffs to your party and at the same time, debuff or cause damage over time on foes. Or even give elemental properties to the weapons of the party, that enables everyone to deal with the power of ember and maybe, releasing it's power in shape of strong auto-spells.
Some few skills carries similarities with Embermages skills, like the fisrt skill available to the Sages, Cold Bolt, that act much like Magma Spear but deals with Ice element. But you will find that almost all skills are new.
You wll be able to master new passive skills with new and curious effects, like Revenge skill, that causes a huge explosion, damaging enemies around but only when you die in combat. Or Spiritual Thrill that recovers Mana for everyone.
Ember sages also, can summon elemental creatures to fight at your side in the Battlefield.
For weapons, Ember Sages are good fighters using Dual Wands or a Wand in one hand and a Shield in the other hand. But thanks to their Endow skills, you can reach notable effects with other classes of weapons.
Sages shares the same charge bar of the Embermages. So when they raise their strenght, they can enter in the powerful Enlightened State too.
And finaly, Ember Sages can equip any gear that are restricted for Embermages.

I Hope all of you enjoy my second Class Mod.

:)

Kaoz

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Popular Discussions View All (1)
3
11 Jan, 2014 @ 5:24am
Torchlight II
wagnermoreirax
36 Comments
Foundationer 4 Oct, 2018 @ 2:17pm 
At lvl43, dual wander rightclicker with both summons, solo, Act3 Battlefield - the damage is underwhelming and less than vanilla heroes; I'll grow my mage further and we'll see what happens at high levels.
kover.balint 13 Jul, 2017 @ 12:39pm 
possible bug: fire tree first skill doesnt effect coop partner.
Worth knowing circumstances: mods used: enhanced character creation, tiered passives, ultimate respec, generic rewards, variant class pack.
Classes present: ember sage+warchief
doudley 25 Apr, 2017 @ 6:45pm 
On behalf of my fellow modder, Viz [torchmodders.com]

I asked kindly for your attention and to inform you that your brilliant mod have been included in a class mod compilation entitled Variant .

If you have objection or any opinion on the matter, we will take it with great respect and we will abide to your wishes.

Thank you and best regards!
Matex 8 Sep, 2016 @ 4:25pm 
Looks like the third skill has no tooltip (error) when used in mod packages (some mods got this on their pack). Didn't try it as a standalone but no modspace ;/
SkyCake 10 Feb, 2015 @ 8:26pm 
How are people doing at late-game? I'm only at the start (at the time of posting), but the damage feels pretty low when compared to other classes. Of course, this could all very easily change, and was wondering if it did for others. Thanks! The class looks fun.
~Schiavelli~  [author] 5 Jun, 2014 @ 3:57pm 
Thanks Magic_Penetrator.
You can try my other class mod, the Red Mage. Just check my workshop page to subscribe it. And... have fun with the Ember Sage. :)
Mihlos 3 Jun, 2014 @ 2:59pm 
I only just tested it but I can already feel that it's gonna be a great experience playing with this class, especially that so many spells increase with level since I'm using the level 500 mod. Amazing, well thought spells which I don't feel overpower the character, hope there's more coming from You.
~Schiavelli~  [author] 19 May, 2014 @ 4:15pm 
Yes. Ember Sage works well with Synergies Mod.
Dr. Lou Sassol 17 May, 2014 @ 5:05pm 
Is this compatable with synergies???
~Schiavelli~  [author] 22 Jan, 2014 @ 12:01pm 
Prismatic Brave works with Cold Bolt, Diamond Dust, Varetyr Spear, Psychic Wave, Lightning Ride and Pulse Strike. Also, those skills carries most effects from weapons.

(sorry for bad english)