Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Unique Building: Dojo (Japan)
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13 MAY 2020 a las 3:49 p. m.
13 JUL 2023 a las 6:21 a. m.
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Unique Building: Dojo (Japan)

En 1 colección creada por JNR
JNR's Re-Civilized (Various Gameplay Mods)
22 artículos
Descripción
A Dojo for Hojo! Let the minds and bodies of your soldiers become one as they cultivate your famous martial arts in these halls. The Dojo is a new unique building for Japan, designed with various bonuses around the core theme of Japan's civ design, and it comes with unique graphics which extend even to the Theater Square itself!
  • replaces the Art Museum.
  • 1 extra slot for a Great Work of Writing.
  • Cannot be themed, but all Great Works provide their full yields, even if from the same person.
  • +1 Production per Great Work in this city.
  • Entertainment buildings in this city provide Faith equal to their level (for example, a Stadium will provide +3 Faith).
  • All land units trained in this city have 50% less Combat Strength reduction from being injured.

Requires Rise & Fall because I used some elements from the Kotoku-in wonder.

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JNR's Mod Series




57 comentarios
Boa of the Boaians (ᜊᜓᜀ) 15 DIC 2022 a las 9:07 p. m. 
Ohhh I see I see, so hmm maybe I guess my files did not update immediately/properly for some reason till the DLC was released....

Well anyway, thanks for the heads up :steamthumbsup:
JNR  [autor] 15 DIC 2022 a las 5:07 p. m. 
However, it is intentional that both are available together, I made that change a couple months ago already.
JNR  [autor] 15 DIC 2022 a las 5:06 p. m. 
probably just requires an update for the game setup menu, ingame it should work all fine.
Boa of the Boaians (ᜊᜓᜀ) 15 DIC 2022 a las 5:01 p. m. 
Mod seems broken with the recent release of Tokugawa, in the sense that both the Dojo and the Electronics Factory are now accessible, you might want to look into that
JasonWolf 6 NOV 2022 a las 7:09 p. m. 
I'm curious why you decided to put this in the theatre district and replace the art museum. My immediate thought upon seeing it was "Oh this replaces the barracks and gives some kind of culture bonus like when a unit is produced you get culture or something".

Genuinely just curious about the design philosophy behind this.
JNR  [autor] 16 OCT 2022 a las 3:33 p. m. 
Made a small update, this mod no longer removes the Electronics Factory, bringing it in line with my (long-term) plans to give each civ a 2nd unique infrastructure. Also, the Industry Expansion ended up incorporating the Electronics Factory just fine, so that did not turn out to be an issue anyway.
Tocharius 20 SEP 2022 a las 5:53 a. m. 
i love this mod and use it ALL the time. thanks!!!
DeadWeatherDrums 25 ABR 2022 a las 7:02 p. m. 
Sorry, just trying to be helpful. And perhaps playful. Sorry if I offended. Rock on.
JNR  [autor] 24 ABR 2022 a las 10:39 a. m. 
Are you high? Not even sure what your recommendations are about, I do not need any further assets for this mod, and I don't even wanna comment on your tangent after that.
DeadWeatherDrums 24 ABR 2022 a las 12:54 a. m. 
Speaking of which, have you thought of contacting Albro and using one of his Korea Campus or VIetnam Encampment pics for your Dojo mod? That would be super kool.

Alternatively, I know an asset that might work for you. It was a unique building that had cherry blossom trees blowing their leaves all around. Very nicely done. It came from one of the civ's (or city states) in the Anno Domini series. I was playing this really attractive lady with dark hair and her troops were quite badass. That's all I can remember. Well, maybe a green top, somehwhat unbuttoned, revealing an impressive....inheritance.

At a minimum you could just color the vanilla building in something appropriate, like rising sun red.
Which is probably a color by Maybeliene.