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This however doesn't take into account the fact that it can allow for faster skipping of some parts. It will also vary depending on the amount of loot obtained in any given dungeon run should you opt to not skip through sections of the raid results.
Hopefully this answers your question. :)
EDIT: Rephrased the percentages from original comment that I've since deleted. Apparently translating from the math to words and percentages breaks my brain.
Yeah, the mask animation still works, it's just the text appearing before the masks move, whereas modless the masks are well out of the way by the time the text appears. Don't think I noticed a difference with UI Enhancement on or off myself.
Definitely not a deal breaker, but it has me curious as to what actually controls the mask speed. I'm pretty sure it's tied to the same file, but I'll have to do some digging. The joys of curiosity.
I just ran a dungeon to check and the stress mask animation still shows (although faster than normal), but I suppose that might be due to another mod. I do have UI Enhancement loaded above this one, so maybe that preserves the animation but I don't know enough about how mod files interact to be sure.
There are values adjusted that speed up the section with diseases and quirks. It does seem to "ruin" the visual of the masks splitting and then revealing the diseases and quirks, but it's a small price for getting through that section just a little quicker and getting back to the rest of the game.
I may look into trying to save the animation while still speeding things up, but it's currently not at the top of my to-do list. For now it suits the function as nothing important breaks. knock on wood
Before this mod, I have to click "next" a few times before it skips the animations, which I find annoying and unresponsive. With this mod on, it seems to immediately work with one or two clicks. It's a small thing but I appreciate this mod and other mods that speed up various game-elements.
Definetly need better description.