Space Engineers

Space Engineers

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Lift Car SG-01942
   
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File Size
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3.205 MB
11 May, 2020 @ 4:37am
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Lift Car SG-01942

Description
Simple Lift Car with a custom script.

Pressing the up button is toggling between moving up and stopping.
Pressing the down button is toggling between moving down and stopping.
It has a recharge button on the right that will toggle between:
Connector connects, sets the battery to recharge, turns off antenna and lights.
Sets batteries to auto, turns on antenna and lights and disconnects.

I set antenna range to 10 meter radius as it should be operated while nearby and not clutter the HUD with lift cars everywhere. xD

NOTE
Script does not base the blocks it interacts with by names or groups. It will use any and all blocks it finds, connectors, lights, batteries, antennas, pistons. Meaning, unless you want a combo vehicle, you can just make your own lift car and just copy-paste the script in and it should work nicely. To use the script, use the following arguments on buttons and run the PB:
(CASE SENSITIVE)
up (toggles up and stop)
down (toggles down and stop)
stop
recharge (toggles charge mode)

Requires a few mods:
Coupling block for the small connector; (Optional) without it tho, you will have to place the giant connector somewhere where it makes sense for the design. You can always redesign/design your own car lift tho. Just copy-paste the script to your own designs and follow the instructions above.
Ladders; (Optional, recommended)
Reworked Armor Panels; (Required for this BP)
Big is small and Small is big antenna; (Optional) without the mod, you can just place vanilla antenna somewhere appropriate.
Advanced Pistons for the reasonable height. (Required for this BP)




COPYRIGHT DISCLAIMER

REUPLOAD PERMISSIONS
By permission inquiry only.

REUPLOAD CONDITIONS
  • If My mod uses another authors work that does not give editing permission by default, You will need to ask listed authors for permission first, after which the continuing conditions apply.
    This will be noted on any mods using other authors assets and other contributons.
  • Mod name cannot be the same, it has to differentiate itself from My original mod name by something, some prefix or suffix.
  • You cannot use My original mod thumbnail for Your mod.
  • You can use My videos showcasing Your mod if You don't have the ability to make Your own and if the showcase still makes sense for Your mod, e.g no significant model changes or non at all etc.
    You best decide, but any other images You are to make Yourself.
  • Credit Me, any contributing authors and link to My original mod must be provided in Your mod description.
  • Clear instructions must be provided that using Your version of mod, any bugs are to be reported solely to You on Your mod page and not My own original mod as they don't necessarily need to corelate nor do I fix and update bugs based on other peoples mod reuploads, unknown mod edits etc, nor will I ever check a mod reupload for bugs or other errors.
    By reuploading, you are taking any updating responsibility on your own.
    However, any updates I make that would still work for Your mod as well can be integrated.

REMARKS
Even if a mod is an update from another existing mod that has an open permission, the assets or code are still my own, in many cases remade from scratch so I own the rights for any assets in cases where the changes are significant.

WARNING
Failing to follow any of the listed conditions, I will consider it as copyright infringement and will take action.
If for any reupload inquiries I don't reply within a month and you attempted to contact me at least three times within that month (I just may not have seen it or wasn't able to respond timely after which I forgot about it), you are free to use it as you see fit.

For additional information, please refer to the official post about mod copyrights by Keen moderators:
https://steamproxy.net/workshop/discussions/18446744073709551615/2793874853443195941/?appid=244850

Discord: https://discord.gg/maBCZSn