Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
While you have opened an in-dungeon savefile, check "persist.game.json", change the value of parameter "inraid" from true to false, and change the value of parameter "raiddungeon" from your current dungeon to "none", and save all changes. Then reload this savefile, you will find yourself back to hamlet. Notice that all things in your inventory will be lost (but the trinkets worn by heroes will remain safe). This method is usually used to fix critical savefile soft-lock.
Due to a critical bug about using Daze on ActorDot might cause battle round soft-lock when another ActorDot which contains Stun would triggers at the same time, the Daze visual effect of skill Rule of Nature has now been removed, and only -999 SPD remains.
Note for other modders:
Using Daze not on ActorDot but on Skill itself is still fine, but modders need to remember using negative stun_chance towards already stunned target before doing daze, and using negative stun_chance with "always" rule after doing daze, in order to prevent battle round soft-lock caused by doing stun and daze at one time.
Although this fixing method cannot do anything to Daze on ActorDot, that's why I have to abandon that ActorDot Daze design.
- Fix a bug that "Rule of Nature" ActorDot's Daze might cause the game to soft-lock if target is already stuned before the daze triggers.
- Raise the self stun chance of Double Actions mechanism of Metropathy from 100% to 250%, in order to prevent interference of external stun chance buff/debuffs which might lead to permanent actions or mechanism failure.
Unfortunately daze doesn't work out of Butcher's Circus dlc, so I used SPD debuff to simulate it. But according to SPD mechanism, change SPD in the middle of a whole round might have no actual effects. So I used it *after* an ActorDot, since when actor dot triggers, it means the target has just finished its previous round. For whose monsters who only have one initiative per round, this SPD change after ActorDot will be sure to actually functions in the next round. But still, SPD can only be lowered to -20, so sometimes the target is still not the last acting one.