Stellaris

Stellaris

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Automatic Repeatables - 2.8.*
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8 May, 2020 @ 3:57pm
31 Oct, 2020 @ 7:03am
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Automatic Repeatables - 2.8.*

Description
Tired of having to select your repeatables all the time? Do you just want not having to worry about them? You've come to the right place!
Automatic Repeatables allows you to research repeatables technologies without having to lift a finger! The time taken to research it is also the time it would have taken you to research it (approximately due to Stellaris limitations).
(2.8.* compatible)

Sounds amazing, but how does it work?
It's really easy! The mod will research the repeatables according to a priority list YOU specify. Other picking methods (such as random or lowest level repeatable) are also available.

What do I have to do to use this wonderful feature?
Open the mod menu from the edicts list and sort the priority the repeatables should be picked. Then, as long as you don't research anything in a field, your produced research for that field will be stored (visible on the topbar when hovering over the physics/society/engineering production). Once it reaches the cost of the highest priority research that is a research option (it may be a bit higher), it will use the stored research points to research it. It will then shuffle the current repeatables research options.

The capped repeatables will of course stop when the cap is reached.
Don't worry about "losing" any research point, they are never lost ;)

Wow, it's easier than I thought! But what about my research speed or the tech cost that I set in the galaxy settings?
The mod takes the research speed (mostly) into account. So no need to worry about it.
The tech cost multiplier is now completely taken into account thanks to the Paradox devs!

That's a really cool feature! Anything else I need to know?
I didn't test when adding the mod to a save, but it should work flawlessly IF you have not yet researched any repeatable.
If you have but have not researched any capped repeatable, then it will probably work fine with some smaller cost values.
If you have researched capped repeatable, it should work fine (with the same restriction as above) as long as you don't use the "legacy" picking method.

There are 4 different ways (highest priority first, random picking, lowest level first and legacy picking) to select the repeatable that should be researched. One of them (the legacy one) is restricted to single player as it may be seen as a bit unbalanced. The mod menu describes how the 4 picking methods work, so choose the one that are the best for you!

If for some reason you are playing on 2.6 or 2.7, you can use this old version[github.com] (click on the green button > Download zip). You will of course need SLEX too, but newer version of SLEX will work fine (so no need to search an old version).

Is it compatible with this mod adding repeatables? And is it achievement compatible?
Sadly, not totally. The mod will only track vanilla repeatables. You will need to make a compatibility patch or (gasps) research it by hand.
This mod overwrites the vanilla repeatables. So put it lower in the mod order than any other mod overwriting them. In doubt, put it near the bottom.
Sadly, it is not achievement compatible.

Compatibility patches:
-Compatibility patch for BSW 2 by BaBoFantasy

Translations:
-Chinese by 烟火

You have convinced me, I will totally try this mod!
Have fun!


Credits
Thanks to mr_trousers for the altered modding den image :)

Legal stuff
If you want to translate this mod, feel free to do so and contact me here or (even better) on the Stellaris Modding Den in my channel #stellaris-list-extender (link on the image below). I will be very happy to put you in the Credits section ;)

You may make whatever you want with this mod.
As usual, I'm not responsable for any damage/incident resulting of the use of this mod, including (but not limited to) save corruption, achievements blocked and so on.

[discord.gg]

Popular Discussions View All (2)
0
3 Nov, 2020 @ 2:40am
How to create a compatibility patch
TheFlyingPotato
0
6 Jun, 2020 @ 12:47pm
Old version description
TheFlyingPotato
139 Comments
zulu9812 26 Jul, 2021 @ 10:23pm 
Is it possible to restrict certain repeatables from being researched? If you research too many shield or armour technologies, you get an overflow error that can cause your ships and starbases to have negative shields/armour.
rob.inconformista 25 May, 2021 @ 11:18pm 
So I have done around 300 hours play testing on 3.0.3 openbeta and the release, this MOD is needed for 3.0. The random auto research PDS feature is a lazy dumb implementation which causes trouble.

The random feature both researches dangerous techs, techs you cannot use AND there's no way to stop tech being researched. So the obvious example is researching synths as a spiritualist who has AI not allowed. The Unbidden can arrive earlier than end game + 50 if Jump Drives is researched, which can be very challenging if your alloys were just sunk into mega construction projects.
Researching droids can disrupt your workforce if you've deliberately used worker bots without happiness and had 100% bio pops as specialists.
There's no opportunity for bee lining, avoiding uncessary research of unused techs or gearing up for war and catching up in times of peace.
EgotisticalElf 8 May, 2021 @ 7:51am 
the other thing i see missing is inclusion of mod repeatables. That would make this one way better considerably.
rob.inconformista 29 Apr, 2021 @ 10:55am 
I just happen to have converted to spiritualist have breach of cloud and it has offered me synths, but I have AI not allowed, so I'll try putting it on auto
TheFlyingPotato  [author] 29 Apr, 2021 @ 7:06am 
I want to check if Stellaris makes you research the dangerous techs. If it does, then it's kinda dumb (when playng spirits with robots, you don't take the dangerous robots techs...)

I kinda want to rewrite some code to have a UI a bit better (UI modding is annoying and not flexible, but it should still be better than the current one) and investigate the slowdowns some users have reported.
But I'm kinda busy at the moment (IR and 2 other big mods I'm working on), so noooooo update date (it might be a separate mod/upload btw)
rob.inconformista 28 Apr, 2021 @ 12:18am 
This is my favourite mod of all from 2.8, in fact the 3.0 auto research feature is the very simplest pick an option at random.
However that may risk "dangerous tech" and it doesn't permit min-maxing by excluding categories you don't need. At times preparing for war, I excluding all the economy repeatables, then as war was ending switched back to cheapest as the battle was won.
For most the 3.0 auto button does the job, however the author's full featured implementation means the work is still useful. I am adding to my "Test 3.0" mod list, so far just 1 mod has caused me trouble and that may have started due to a bad gfx driver update.
Crescidious 25 Apr, 2021 @ 1:17pm 
looks like paradox took a leaf out of your book and put this feature in the game
Grove of Blackweir 17 Apr, 2021 @ 4:52am 
I've used it in 3.0 , it does work
TheFlyingPotato  [author] 17 Apr, 2021 @ 3:19am 
Dunno. But 3.0 has an auto research feature anyway
初雪 17 Apr, 2021 @ 2:56am 
Does it work on 3.0??