Sid Meier's Civilization VI

Sid Meier's Civilization VI

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EpsTweak for Nukes: Sub & Silo
   
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427.074 KB
8 May, 2020 @ 4:35am
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EpsTweak for Nukes: Sub & Silo

Description
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets.


Aircraft tends to rarely be used in multiplayer games because they are a big investment of time and resources, and are outclassed by a few nuclear warheads and a single Silo or submarine to fire them. So I thought: "What if in the Information Era aircraft was the only way to fire nukes?"

This mod achieves that by moving Missile Silos and Nuclear Submarines to Smart Materials in the Future Era. To fill the hole left in Telecommunications, it adds a new unit called the Advanced Submarine, which has the exact same stats as a Nuclear Submarine in the base game, but cannot fire WMD's. Regular Submarines now upgrade into Advanced Submarines, and Advanced Submarines upgrade into Nuclear Submarines.

To reflect this new status that Nuclear Submarines have in the tech tree, their cost and strength are slightly increased: Base cost increased from 680 to 710.
Melee Strength increased from 80 to 85.
Ranged Strength increased from 85 to 90.
1 Comments
Cutha 1 Mar @ 3:56pm 
Thanks for the mod. The mod seems to cause an error, with only this mod enabled I get this:
[4233216.729] ModdingUpdateConfigurationDatabase - Loading Core/Units.xml
[4233216.732] Warning: ModdingUpdateConfigurationDatabase - Error Loading XML.